M.I.A.

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@Avery , those bats don't suck.. they're really good. They don't bite at all! You definitely didn't wing it. I can see your creative energy can just flit away when you get in the groove. Thanks for all these awesome resources!! Just be sure to get out and about every now and then. We don't want you to feel caved inside your house. :)

-MIA
 
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Avery

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Day 17, and though the snow here is gone already, have a penguin!
nqe3mtbg.gif


9n9kwwa4.png
 

Finnuval

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That's one awesome penguin! Love the amount of detail, very well done!
 

bohutang

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Wow, great penguin, I love Avery painted animals!
 

Avery

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On Day 19 we get closer to the end - and I get to the point where I run out of premade things - my advent has been a lot less relaxed than expected or usually.
So here we come to the second icon day, and when I started creating icons for the calendar I was not sure yet how many days I will fill and with which topics, so here I have a mixed batch.
Modern icons including a key and guns, as I guess that's something my set was lacking (let me know if that's the right direction or not >_< It is really hard to guess what people might need), two icons to replace things in the Yanfly set again and additional a mushroom and a phoenix feather.
xaok8bh8.png
 

fizzly

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Mushroom icon and penguin and giraffe are my faves!! Love all of your work... Thanks for a great advent calendar!
 

MMMm

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Thank you for taking the time out of your life to make all these free assets for us, Avery.
 

M.I.A.

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That gazelle is beautiful! :)
 

CallMeBatman

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Gosh... I love you, @Avery! The time and effort you put into creating resources for this community is staggering, and I, for one, am truly humbled at your talent, creativity, and generosity! Just when I think you've created the "best" Avery resource yet, you go and surprise us with something else more incredible than the last!

I really hope you have a great holiday season! And thanks again for your assets. Maybe one day I'll actually make/finish a game and use all of the things of yours that I've been greedily hoarding away!
 

Avery

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Today is Day 21 and I have made it with resources through all my workdays! Yay!
Downside, there are christmas preparations to do and I do not know if I can make one of the unfinished days releaseable for tomorrow. I will see what I come up with, but the next three days are a lot of "depends". I'm sorry if I can't make it, but I will try (if reasonable for course. Don't be worried, this is important to me, but I won't screw my rl over this)

Today is the day of the little bits, we have:

A movable bust, as hidden switch to something, scary moving furniture or whatever you need it!
4j6h4ayc.png


An ancient phone!
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And the helmet of the commander in the people sprites, to put it somewhere on the map!
2jrar4cn.png
 

bohutang

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Gazelle is as beautiful as ever!
Unfortunately, this is the last animal.
I saw you in a dream that you painted a kangaroo hahahaha.:guffaw:
 
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Great thread! So many useful things! I've run into a problem with your half-timbered houses though(has anyone else tried them?), they disappear
when you playtest. It's very strange. They appear when making a map, but within the actual game they are invisible.
 

Avery

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Afer handing in some overtime and taking a several hours long nap, I was able to finish this for Day 22!
hm92nc8c.gif


@hiddenone had made a skeleton horse SV battler inspired by my SV horses and I had started on a matching char, but to be fair, skeleton animals are tricky, and here it finally is!
37l3liai.png
 

Halcy0n

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I always enjoy the barrage of resources we get from you every December, Avery. Fantastic work, as always!
 

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
index.php

ScreenShot_1_3_2022_1_32_12.png
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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