gothicvoid

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I really just started getting into trying to fullfil my dream of making a game ive had an idea on since i was 17.... I struggled with RPG Maker MV a little becasue i had originally used the one on playstation WAY back when.... and well i grew older.. anyhow.. i came across your stuff and WOW.. its all exactly what i had been looking for and i thank you so much! You are SO VERY talented! only thing i could think i need at the moment is a better Slime side view image lol. I look forward to seeing more of your work :wink:
Capture.PNG Capture2.PNG
 

Padramyr

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Hey there :)

Maybe someone of you could help me. I'm trying out some of Avery's stuff on a little test map but ran into a problem. I tried to use those awesome doors and cupboard doors but they're way off where they should be. Why's that? The files are named "!Doors" and "!$Cupboard Doors".
Here's what happens to my doors:
doorsoffstke8.png
 
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Avery

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The doors come in two variations - you are using the one that needs an edit in the wall, it is made for people that want to add nieches to show where the doors are (in my example screen i used them for the left and lower door).
nnonfpul.gif


The other thing is that simple that you probably already solved it yourself. The doors open to the player and for that they use the tile in front of the cupboard as well, soooo... just move the event one tile down?
 

Padramyr

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The doors come in two variations - you are using the one that needs an edit in the wall, it is made for people that want to add nieches to show where the doors are (in my example screen i used them for the left and lower door).
nnonfpul.gif


The other thing is that simple that you probably already solved it yourself. The doors open to the player and for that they use the tile in front of the cupboard as well, soooo... just move the event one tile down?
Wow, the solution is pretty simple. Now I feel pretty stupid xD
I managed to find out what's wrong with the cupboard like five minutes ago. Sometimes I'm completely stumped and I feel stupid afterwards :oops:

Thanks for the clarification and keep up the good work! :)
 

MrDestroyer

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Avery, can you do a battle sprite of the giant ant?
 

Tag365

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gothicvoid

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Do you need one for a side view actor? If so, check this link. https://tm.lucky-duet.com/viewtopic.php?f=12&t=3635 Otherwise, there's a search feature where you can search for posts with the word "Slime" in it to more quickly find images of slimes for side view enemies.
yeah i did both search here and google and nothing is like what im looking for... same with goblins. im working on drawing one but.... im not that good. lol. and yes side view.
 

Tag365

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yeah i did both search here and google and nothing is like what im looking for... same with goblins. im working on drawing one but.... im not that good. lol. and yes side view.
Are you making a Slime character actor?
 

CalebW

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I am trying to find a battler sheet for the dragon that you made Avey. My game has half / full dragons and I want to be able to make main characters that can batte.
 

Kes

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@CalebW I suggest you start a thread in Resource Requests to ask for this. As Avery does not allow reposting of her resources, you will need to provide a link back to the post containing the dragon so that people know which one you are referring to.
 

Tag365

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Can you do a skunk animal one next?
 

Avery

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It's been a while, but to the courtensy of Pyrathas I am allowed to share something he commissioned from me originally designed for his Necroficer game.
A light and heavy celtic inspired armor, both male and female!
I added a characterless version as well which should make it easier to adjust it if someone needs that.
Have fun with them!
vl3iwz3l.png
 

Pearl484

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How generous. Thanks Avery and Pyrathas.
 

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Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
That awkward moment when you're talking about thinking about writing a limited shop stock plugin for MZ and then find out you already wrote one...last May. My memory is so bad.
When I open my project and I'm like, hell yeah.
Some drawings I made in Lapis, one day I intend to involve them in some RPG Maker project.
* maybe two wall frames
*or some sprite flower tiara, or maybe it inspires someone to do something.
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