Avy's MV Stuff

Avery

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The heatwave tried to kill me, but I survived so far. Just very tired and behind with everything.

Today I upscaled the dragon statue and then I reworked it so it is not a blurry upscaled statue. Rhis was also probably the first time I realized it has little wings for ears xD
Enjoy!
drache.gif
Blurry upscale vs smooth rework

the tile:
drache.png
 

FirozKhan

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Avery, these tiles are amazing... But the jungle cave tilsets in't really working for me. A1 animations is messing up... Waterfalls aren't workingOldern - RPG Maker MV 12-08-2020 11_20_49 AM.png... Tree stumps are cut in half. Tell me anyway out of this
 

Avery

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You will need shiftmapping and I think I placed the trunks in the wrong slot.


With the heatwave ongoing I am still braindead. A giant fan... uh, a windmill seemed like a good idea.
windrad.gif$Windrad_Avery.png
 

Two_Stubz

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Am I the only one who noticed that the cauldron charset has a white background?
the background isn't transparent for me.
 

Vergel_Nikolai

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I wish to use your super chonky dragon enemy art for my game but there's no side-view version. Quality enemy art tho! Been using your wolf and mummy for my game.
 

theredglove

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Hi Avery,

I tried to do the horse SV Battler for one of my characters. The animation plays perfectly except that the weapon always appears at the horse's knee instead of the character's hand. Did I do something wrong with the sprite sheet? (Attached for reference.)
Katria_battler_mounted.png
 

Avery

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Ah yeah, that is true, I will have to look if I have the file somewhere. The fix would be selecting everything but the cauldrons and set white as alpha color.

You have to adjust the weapons so they match the position of the battler, because the hero is now not in the position it had before. Another way would be to add a fixed weapon into the SV Battler.

No. Keeping that updated is a nightmare and see it as a point where you can slightly feel how much time was put into these resources, as every single click and save was usually several hours of work for me. This question was asked so many times that is even there in the start post. In red.
 
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That is true: "see it as a point where you can slightly feel how much time was put into these resources, as every single click and save was usually several hours of work for me".

Thank you very much for your work. Your art is so charming an helpful. And that you offering it for 'free use' (under the term of use) is awesome. :)

Kindly regard,
no.
 

Pearl484

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Some of your elsa hair pieces redirect to a different website when clicked. Is this intentional or is it an issue that needs to be resolved?
 

Frobiclem

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(I am French)
Hi, I was wondering how we use RTPs
(the witch, the sinner) yes 5 years later ...
 

Avery

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Here is a bunch of stuff from recent requests that are of course free to use for everyone as always :3
DollMVAvery.png
A sideview version of the doll

MVMZ_PotionAvery.png
A SV weapon that's a potion bottle - it's from scratch, so you can use it in MZ without any issue as well

StoreDoorMV_Avery.png
an animated shop door that works well with the default shop wall

Enjoy :3
 

EVXA

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It ate a bat?
The Slime is evolving!
My Ace Battler Edit.
Your Character Sheet.
 

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Galaxyglow

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I just spent the last week catching up on all of the amazing artwork you've made in this, you're amazing!! Thank you for all you do! (The clock with the hands I can move myself is exactly what I've been looking for, by the way.)
 

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I'm hoping to get a call October 1. They should be fully open by then.


With this, all demo dungeon graphics are done.
Eventually I need to make animations...send help.
OcRam demo project is now available at https://ocram-codes.net !!!
mzBaseBody.png added!

Ami
--- Mushroom ---

F.Knight: We runs out the food!
Hero: Anything could eat in this place?
F.Archer: It's a bunch of Mushroom over there. I wonder it's safe to eat.
F.Knight: No worries,we have to fill our inside no matter what it is.
(Hero & F.Knight Eat The Mushroom,After 10 Seconds They Collapse With Foam)

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