The heatwave tried to kill me, but I survived so far. Just very tired and behind with everything.
Today I upscaled the dragon statue and then I reworked it so it is not a blurry upscaled statue. Rhis was also probably the first time I realized it has little wings for ears xD
Blurry upscale vs smooth rework
Avery, these tiles are amazing... But the jungle cave tilsets in't really working for me. A1 animations is messing up... Waterfalls aren't working... Tree stumps are cut in half. Tell me anyway out of this
I tried to do the horse SV Battler for one of my characters. The animation plays perfectly except that the weapon always appears at the horse's knee instead of the character's hand. Did I do something wrong with the sprite sheet? (Attached for reference.)
Ah yeah, that is true, I will have to look if I have the file somewhere. The fix would be selecting everything but the cauldrons and set white as alpha color.
You have to adjust the weapons so they match the position of the battler, because the hero is now not in the position it had before. Another way would be to add a fixed weapon into the SV Battler.
No. Keeping that updated is a nightmare and see it as a point where you can slightly feel how much time was put into these resources, as every single click and save was usually several hours of work for me. This question was asked so many times that is even there in the start post. In red.
I just spent the last week catching up on all of the amazing artwork you've made in this, you're amazing!! Thank you for all you do! (The clock with the hands I can move myself is exactly what I've been looking for, by the way.)
Welcome to the Illuminaughty store.
Yes... they are "wearing Illuminati branded everything, reclining on huge Illuminati body pillows. Occasionally they'll "teehee" at each other and have pillow fights with Illuminati branded pillows full of hundred dollar bills."
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.