With @hiddenone s amazing charset and my own face and bust from two days ago we can already to a lot with the gnome: He can be an enemy, an NPC or even something like a mascot. But since most people use a SV system, the path to heroicness was so far still blocked for our brave little gnome.
Day 7 does bring his full battle sheet, ready to join your party and show the enemies that there can be a lot of fierceness be hidden behind a squishy and cute face!
But wait, there is more!
Since the default battler seems to whack his enemies with a mushroom, I decided he should be able to do that once he joined the party! You can whack the enemies with the mushroom - even decide how rigid it is and if it omits spores - or stab them with it (don't ask me how it works) or even use the musroom to send poisonous spores as a ranged attack!
That well equipped the fierce gnome might be your new hero, if you have a spot in your team and your heart for him!
And last but not least, here is the matching icon so you can equip him with it!
On Day 8 I have a whole batch of large images that fall into two categories: battlebacks and title screens.
And since yesterday seems to have sparked some new game ideas in your heads, maybe that is now just what you need?
I mean, it is great to have squishy mushroom boy whack enemies with his large fungus, but it would be even better if he can do that right in front of the king's throne! Or in various mountain areas! Or at night!
Here I have a bunch of different things that happened one by one and were then carefully stashed away to be compiled into this post.
First of all, an edit where I turned the night title into a battleback, because, why not?
Second, I hated how there was no throne room that matched the actual tiles we have in the maker, so, after some careful editing and recoloring you can finally fight an epic fight in front of the throne while the background just looks like the map you might have mapped! I mean, for the castle battlebacks there are not even the matching pillars avaiable to map those locations!
The wooden floor here was honestly an experiment I was not that happy with, but better just hand it out than just having it collect dust forever^^'
And finally for the battlebacks, I removed the trees and grass from the Wasteland battleback(s) and then made some edits to have them work as sceneric places. From your rocky mountain path to the grasslands leading up to mountains you now have new options if you don't want to use the same default backs for every mountain areal ;D
The idea behind these was pretty simple: the Ruins screen has this neat tree frame and I thought it could add a lot to some of the other titles, so I did Maybe the one with the large tree is the right one for the "little gnome lives in a large tree cave in a forest"-Setting ;3
I've mentioned before that I appreciate your battlebacks and now you've done it again. The RocksAveryMZ3 happens to be perfect for what I want. Now I know I have these battlebacks I am freer to map areas as I want, knowing that I won't have to scrabble around looking for something even remotely suitable. Thank you.