Seems like this tileset bugs out in the editor. Is it because it's meant to be 2 tilesets instead of 1?When I recolored the stairs for the wood day I felt like that is not enough, and since I know that these are very practical, here are
Day 21: Stairs
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You can use them with or without the rail and you can map the rail seperate so you can walk behind it. Oh, and you can also map the rail of a balcony with it that matches.
The default stone handrail has these neat ornaments that might not fit all purposes, so I made an extra variation where I removed them :3
Yass! Thank you for these. Rounded tiles make such a huge difference in map quality. Already using your MV basalt tiles in my project, and I'm sure these will look equally amazing for some future dungeon/map.Sometimes I just forget stuff.
Like, that when you write a tutorial about a how to make a resource... you have a resource as result (shocking, I know).
I wrote a tutorial for the blog about how to make curved cliffs/dungeon walls and the result is a snippet for A5/B/C... you all can implement if you feel like
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You can find the tutorial on how to create something like this here and leave some feedback as well, if you feel like!
Those skeletons look great! They definitely stand out. Definitely useful to have more skeletons sprites. Thank you!View attachment 195824
Some time ago I made this skeleton, as MZ really lacks a decent standard skeleton :3
Call me crazy, but looking at my output rate I already considered just saving it up for advent... welp, whatever^^' I guess for those who need it it is better to have it now than then.