- Joined
- Feb 20, 2018
- Messages
- 48
- Reaction score
- 225
- First Language
- English
- Primarily Uses
- RMMV
Hello everyone,
I thought I would come out of lurking to show what I've been working on the last little while. As saying too much about the game will drop some pretty major spoilers, please forgive me if I'm a little vague. Hopefully I'll be able to get some feedback nonetheless.
Game Mechanics:
The game is a psychological puzzle/exploration game. As the main character cannot really talk, any dialogue will be minimal. I would like to make use of sound effects, and expression bubbles to get across what the character is trying to say. It will play out mostly like a point and click adventure with a payoff to those who like to explore the map.
At this point there is no battle system planned as I'm thinking it will detract from what the game is supposed to be and would feel like a bit of a pointless addition.
There will be a large emphasis on custom assets. The game will have a very hand drawn feel to it and will likely not encompass any premade assets at all.
There will also be a large push for immersive sound effects. As the game will be quite short, I will be putting a lot of time and attention to detail into the look and feel of the game.
If possible, I would like to add animated cutscenes to the game (cell frame animation, not only an event cutscene in RPG Maker). Hopefully it will allow a more unique experience than what is typically released.
Plot:
The story is quite simple on the surface. You play as a somewhat neglected child in need of some food. Your objective in the game is to find some so you can have something to eat. Why is this child neglected? How did it get into this situation? Where are the parents in all this and why aren't they doing anything about it? The game will answer these questions throughout the gameplay.
Characters:
Setting:
The game will be set predominantly inside the child's home. The game will be dark and dreary, pushing the aspect of the unpleasant situation.
Concept Sketches:
Here's some rough sketches of characters in the game. The concepts are still somewhat fluid as I'm still trying to find a design that will be easy to animate in cell frame animation. I'm trying to keep the scope reasonable for a one person project while still pushing the boundaries.
Screenshots:
I don't have much in the way of screenshots yet as most of my assets are still just concept sketches. However, I did jot down a quick map today to check the feel of the game. This is what it looks like fullscreen, not zoomed in. I've written some notes to the side to explain what I've done.
Some work on an animated title screen. Not final title screen.
I know I haven't given a lot away. It's one of those things that are best going into it blind to be honest, which makes these sorts of threads difficult to word. I'm still hoping I might be able to get some feedback at this point though. I'll update with more art, and when I get some real game assets down I'll move the thread to Games In Development.
I thought I would come out of lurking to show what I've been working on the last little while. As saying too much about the game will drop some pretty major spoilers, please forgive me if I'm a little vague. Hopefully I'll be able to get some feedback nonetheless.
Game Mechanics:
The game is a psychological puzzle/exploration game. As the main character cannot really talk, any dialogue will be minimal. I would like to make use of sound effects, and expression bubbles to get across what the character is trying to say. It will play out mostly like a point and click adventure with a payoff to those who like to explore the map.
At this point there is no battle system planned as I'm thinking it will detract from what the game is supposed to be and would feel like a bit of a pointless addition.
There will be a large emphasis on custom assets. The game will have a very hand drawn feel to it and will likely not encompass any premade assets at all.
There will also be a large push for immersive sound effects. As the game will be quite short, I will be putting a lot of time and attention to detail into the look and feel of the game.
If possible, I would like to add animated cutscenes to the game (cell frame animation, not only an event cutscene in RPG Maker). Hopefully it will allow a more unique experience than what is typically released.
Plot:
The story is quite simple on the surface. You play as a somewhat neglected child in need of some food. Your objective in the game is to find some so you can have something to eat. Why is this child neglected? How did it get into this situation? Where are the parents in all this and why aren't they doing anything about it? The game will answer these questions throughout the gameplay.
Characters:
- Child: A child driven by the need to have something to eat. Genderless to suit any player.
- Dad: The child's dad. No information given to avoid spoilers.
- Mum: The child's mum. No information given to avoid spoilers.
- Dog: The parent's pet. No information given to avoid spoilers.
- Grandparents: The child's grandparents who live with them due to age.
- Neighbours: The child's neighbours. A pleasant happy couple who love spending time together in their garden.
- Possibly more characters if the story calls for it and is suitable to the short playtime.
Setting:
The game will be set predominantly inside the child's home. The game will be dark and dreary, pushing the aspect of the unpleasant situation.
Concept Sketches:
Here's some rough sketches of characters in the game. The concepts are still somewhat fluid as I'm still trying to find a design that will be easy to animate in cell frame animation. I'm trying to keep the scope reasonable for a one person project while still pushing the boundaries.
Screenshots:
I don't have much in the way of screenshots yet as most of my assets are still just concept sketches. However, I did jot down a quick map today to check the feel of the game. This is what it looks like fullscreen, not zoomed in. I've written some notes to the side to explain what I've done.
Some work on an animated title screen. Not final title screen.
I know I haven't given a lot away. It's one of those things that are best going into it blind to be honest, which makes these sorts of threads difficult to word. I'm still hoping I might be able to get some feedback at this point though. I'll update with more art, and when I get some real game assets down I'll move the thread to Games In Development.
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