Back To The Future - Tracing the history of Horror RPG

Ludi_Tarantula

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Hiya!


Liked the reference? Eheh. Heh.

Okay, now we're talking seriously we swear.

So, we opened this topic for various reasons.
In order not to unnecessarily clog the topic dedicated to The Rebirth Of Franklin Albrecht (we always put the updates of the Archives there), but also because we realized that it is a very large topic and that we think could stimulate interesting discussions. :)

To begin with, you could ask us:

Why focus on this current?
First of all, because we are talking about a real current with a series of specific characteristics, and the external public itself sees RPG Horror games many times as a single reality. Then because we are talking in particular of a current that would bring up many themes, we will focus in particular on two questions that, if you want, you can extend to other titles and correlate them:

1. The first one: what do you think of the possibility of inserting the authorial videogame development ( the current Horror RPG is only a case study, but we could give you other examples) in the world of the market?

2. The second one: what do you think of the transformation of the video game, which seems to want to approach, already from the type of some incipits (and also developments many times) and narratives that have a lot of similiarities with the plots, or style, of a film: think of the emblematic case of Red Dead Redemption 2 (we take this example because it is the most obvious case we have found, you will see the images below).

Once Upon A Time In The West


Just compare the use of colors, the composition of the image, the very similar style of the font, and also the traits with which the characters were drawn. The inspiration from Sergio Leone is clear.

So, going back to the main discussion, we will try to summarize everything with a small introduction making the point of the situation.

We are talking about the transformation of a series of games that has changed its priority for players from experimenting with various ways to immerse the user in exploration to narrative immersion - often also "passive" - of a simple audiovisual work; and this often coincided with another path, that is, from the authorship of the titles (these are developers like all of us who also found themselves starting from scratch to have contracts because of what was perhaps for them only an activity of the spare time) to an attempt to immerse them in the market, and we speak above all of the ancillary market. The most recent example (excluding the anomalous case of Corpse Party) that comes to mind is the production, distribution and reception of the public of Angels of Death (a case that we will cover in the Ludi Tarantula Archives section in the future) which, to take a study sample, you can see how it split the reviews on Steam in two.

Let's move on to link some material of the topics we have already talked about.

1-We have first of all the Introduction of Back to the Future, in which there is a more in-depth version of the premise made here

2-The Midnight Train review, where we introduce the direct comparison between active and passive spectators, the how and why in the end many of the passives become creators (as in the case of the author of the treated game, most likely)

3-Here is the main page dedicated to the section we are talking about, Back to the Future, with the links of the first three articles published on:


We await your answers! If you don't see immediately answers from us it's because we don't have a lot of time to check the topic and answer well to people, but on one hand we don't even care: what matters to us is to read as many opinions as possible on these subjects! So if you want to have fun among yourselves, we don't turn around like ticks. :>

Enjoy the reading and good continuation!


-Ludi Tarantula
 
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Ludi_Tarantula

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NEWS: Updated the topic with Akemi-tan. We will soon be uploading new updates to the site. :)
 

Ludi_Tarantula

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NEWS: Updated the topic with Ib. Enjoy! :)

 

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