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- May 23, 2014
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Hello people, I've encountered a very baffling problem. I'm usually pretty good with RPG Maker these days as I've used it a lot, but I'm scratching my head at this problem now. Its incredibly unusual and quite odd to a point I see no rhyme or reason to it. --- This is with RPG Maker VX Ace, Steam version.
Problem is, I have a zone (so far the only zone I can detect the problem in), named "ViuraTownship". When i zone into this area for the first time, every block works exactly how its suppose too, passability is fine, and no problems at all, however when i zone into it a second time, random chunks of tiles are impassable, while others work fine, even tiles of the same type! Here are some example pictures of what I mean. For the one with Black-Lines, the Black-Lines indicate where my character cannot pass (roughly).
(Basically most of the green-grass tiles are completely impassable though they work fine on my first-zone in, and some of them work fine there-after, but others have impassability. These aren't the only impassable areas, most grass areas after the first or second block are completely impassable despite them all using the same tile.)
(This shows that I can walk normally on the grass tiles when I first zone into the area, again, when I first zone in, all works fine, its when I zone out/back in a second time that it screws up)
(Shows a rough area of where the "invisible walls" halt my movement)
Scripts I'm using:
Yanfly
Symphony
CP Terrain (Allows me to use certain "Regions" like 18/19/20 to change passability, this was my first thought, but other zones don't have this issue)
So... Hopefully someone goes "OH, I had the problem, its because _____"... Cause otherwise I'm completely fricking baffled, and again to recap, zone works perfectly the first time I enter it, its when I leave/re-enter that all this weird pass-ability stuff starts happening. Also, the (the B Tab top left item is marked as a Star on all tilesets, including the one I'm using shown here, that was my first check.
Problem is, I have a zone (so far the only zone I can detect the problem in), named "ViuraTownship". When i zone into this area for the first time, every block works exactly how its suppose too, passability is fine, and no problems at all, however when i zone into it a second time, random chunks of tiles are impassable, while others work fine, even tiles of the same type! Here are some example pictures of what I mean. For the one with Black-Lines, the Black-Lines indicate where my character cannot pass (roughly).
(Basically most of the green-grass tiles are completely impassable though they work fine on my first-zone in, and some of them work fine there-after, but others have impassability. These aren't the only impassable areas, most grass areas after the first or second block are completely impassable despite them all using the same tile.)
(This shows that I can walk normally on the grass tiles when I first zone into the area, again, when I first zone in, all works fine, its when I zone out/back in a second time that it screws up)
(Shows a rough area of where the "invisible walls" halt my movement)
Scripts I'm using:
Yanfly
Symphony
CP Terrain (Allows me to use certain "Regions" like 18/19/20 to change passability, this was my first thought, but other zones don't have this issue)
So... Hopefully someone goes "OH, I had the problem, its because _____"... Cause otherwise I'm completely fricking baffled, and again to recap, zone works perfectly the first time I enter it, its when I leave/re-enter that all this weird pass-ability stuff starts happening. Also, the (the B Tab top left item is marked as a Star on all tilesets, including the one I'm using shown here, that was my first check.
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