So there's probably no easy answer for this but I'd like to get some advise.
Thus far, I've been balancing around what the party needs. How much damage they need to do, how much they need to heal based on their HP, etc etc.
However due to this I haven't really processed how much this would work with the enemies. Thus when I put in a skill, balanced for Actors/Characters, the balance breaks. As in, someone with 80 HP gets hit with 250+ damage.
I'm concerned about how to fix this. I see about 3 ways to figure this out but I'd like to hear if there's other ideas or how viable each solution I present here is.
1) Full rebalance. Put everything on the same level so both Player and Monsters are using the same formulas for everything.
2) Split Rebalance. Put a check into skills to make it realize "Use this formula for Actors, use this formula for enemies/monsters". Probably not possible without a plugin though but I think Yanfly has something.
3) Split skills. Simply put, make a list of skills for monsters and balance those around monster stats vs player. Example, player skill does 200 + Atk vs a monster with 1200 HP. Monster Skill might do 40 + Atk vs an Actor that has 80 HP.
Thoughts?
Thus far, I've been balancing around what the party needs. How much damage they need to do, how much they need to heal based on their HP, etc etc.
However due to this I haven't really processed how much this would work with the enemies. Thus when I put in a skill, balanced for Actors/Characters, the balance breaks. As in, someone with 80 HP gets hit with 250+ damage.
I'm concerned about how to fix this. I see about 3 ways to figure this out but I'd like to hear if there's other ideas or how viable each solution I present here is.
1) Full rebalance. Put everything on the same level so both Player and Monsters are using the same formulas for everything.
2) Split Rebalance. Put a check into skills to make it realize "Use this formula for Actors, use this formula for enemies/monsters". Probably not possible without a plugin though but I think Yanfly has something.
3) Split skills. Simply put, make a list of skills for monsters and balance those around monster stats vs player. Example, player skill does 200 + Atk vs a monster with 1200 HP. Monster Skill might do 40 + Atk vs an Actor that has 80 HP.
Thoughts?

