- Jul 22, 2014
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Again, your base damage is making up too high of a percentage in the formula. Lower the base damage, increase the effect of the offensive and defensive modifier parts of the formula, increase actors' ATK and DEF (and maybe their HP), lower enemies ATK and DEF, etc.... and then play around with the other stats to compensate for these buffs to the player if necessary.I've changed from a flat damage buff to a more percentage system and that's working better though some fine tunning is needed. Again the problem was if I gave the attack to a Monster, it would break due to the fact that players don't have the HP to take a 250 hit. And giving it some massive defense boost to avoid instant killing players would give the boost to monsters and thus, not be worth using. The point is to have an attack that can inflict good damage to enemies without making it an instant kill vs players.
I could get some balance numbers out later tonight if people are interested in seeing how it looks now.