- Joined
- Aug 31, 2015
- Messages
- 3
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- English
Hey everyone! 
So I'm going to start making a small game with some young people at a media centre and I know my way round the software pretty good but I have always struggles with balancing enemies. Since I am going to be doing most of the harder stuff (since they are aged 9 to 14, as far I know anyway) I have got a bit worried since this is the main thing I struggle to do.
The problem I always have is that the player is always over powered or under powered. Finding that sweet spot is something I just haven't be able to do, ever. I haven't found a way of making the player balanced or a system that helps me. I was thinking of make it so the player has no level or exp to gain from battles, only the players equipment will matter in a fight. This is so that I can have more equipment and not have to worry about the players level meaning if the young people come up with loads equipment, I won't have to balance them all out to match the players level and the enemies level. I was going to make it so that the weapon, shield (or secondary weapon) and body would effect the players stats then head and accessory would effect something else to do more with the quest or event or something along those lines. This also means you are not tied into a class, which personally annoyed me as a kid... I was that person that made one character for every class... still am that kid today if I am honest...
I would also like to use Yanfly's Active Battle System (Linked below) in a way that heavy armour and weapons would slow the player down and light armour and weapons would speed the player up. Just makes the game a little more funny, makes you think a little bit more about and something I haven't really seen much of in a turn based game. This part can be left out if this makes it a whole more confusing.
Saying all this, the young people might want to leave out the battle system completely, but would still be amazing if I could finally get my head round making the battles more balanced.
Thanks everyone!
P.S. If anyone would be up for helping me out with this game at a later date then please drop me a message... I think I am going into a bear trap so I would be very thankful for your help. I would also credit you in the credits and tell the young people you have helped with this project. This game should be uploaded to the media centre's website after it is complete.
Yanfly's Active Battle System - http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/

So I'm going to start making a small game with some young people at a media centre and I know my way round the software pretty good but I have always struggles with balancing enemies. Since I am going to be doing most of the harder stuff (since they are aged 9 to 14, as far I know anyway) I have got a bit worried since this is the main thing I struggle to do.
The problem I always have is that the player is always over powered or under powered. Finding that sweet spot is something I just haven't be able to do, ever. I haven't found a way of making the player balanced or a system that helps me. I was thinking of make it so the player has no level or exp to gain from battles, only the players equipment will matter in a fight. This is so that I can have more equipment and not have to worry about the players level meaning if the young people come up with loads equipment, I won't have to balance them all out to match the players level and the enemies level. I was going to make it so that the weapon, shield (or secondary weapon) and body would effect the players stats then head and accessory would effect something else to do more with the quest or event or something along those lines. This also means you are not tied into a class, which personally annoyed me as a kid... I was that person that made one character for every class... still am that kid today if I am honest...
I would also like to use Yanfly's Active Battle System (Linked below) in a way that heavy armour and weapons would slow the player down and light armour and weapons would speed the player up. Just makes the game a little more funny, makes you think a little bit more about and something I haven't really seen much of in a turn based game. This part can be left out if this makes it a whole more confusing.
Saying all this, the young people might want to leave out the battle system completely, but would still be amazing if I could finally get my head round making the battles more balanced.
Thanks everyone!

P.S. If anyone would be up for helping me out with this game at a later date then please drop me a message... I think I am going into a bear trap so I would be very thankful for your help. I would also credit you in the credits and tell the young people you have helped with this project. This game should be uploaded to the media centre's website after it is complete.
Yanfly's Active Battle System - http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/


