- Joined
- Sep 24, 2017
- Messages
- 74
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- RMVXA
Hey!
I have a few questions, again.. xD
Soo... as I play tested my game I experienced a wide difference in damage I do to enemies.
My hero uses the normal "attack" and every attack has a very different damage dealt.
Sometimes it's 40 dmg and the next time it's 65 damage.
Why is the damage dealt so differently? It should be almost the same everytime, shouldn't it?
A testplayer of mine asked me why his hero does so different damages when he attacks..
The second questions is balancing.
How do you balance correctly? Because I don't want my game to be too easy but I don't want to make it too hard for casual players.
Is there a guide I can read to get into correct balancing?
I create a lot of weapons, armors and new enemies but I don't know how a sword or something else doesn't become too strong for the area..
Or an enemies isn't too strong for this area or doesn't give too much or too less EXP.
Thanks for your help in advance! =)
I have a few questions, again.. xD
Soo... as I play tested my game I experienced a wide difference in damage I do to enemies.
My hero uses the normal "attack" and every attack has a very different damage dealt.
Sometimes it's 40 dmg and the next time it's 65 damage.
Why is the damage dealt so differently? It should be almost the same everytime, shouldn't it?
A testplayer of mine asked me why his hero does so different damages when he attacks..
The second questions is balancing.
How do you balance correctly? Because I don't want my game to be too easy but I don't want to make it too hard for casual players.
Is there a guide I can read to get into correct balancing?
I create a lot of weapons, armors and new enemies but I don't know how a sword or something else doesn't become too strong for the area..
Or an enemies isn't too strong for this area or doesn't give too much or too less EXP.
Thanks for your help in advance! =)

