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- Sep 23, 2018
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Hi there.
I was making a secondary boss battle for my game, but i just realised that i can't know when the player will fight him, so i was wondering if there's a way (or a plug-in) to make the enemy weaker or strongher, based on player's level.
I was making a secondary boss battle for my game, but i just realised that i can't know when the player will fight him, so i was wondering if there's a way (or a plug-in) to make the enemy weaker or strongher, based on player's level.


