When it comes to balancing Items vs Magic, I like to keep it very simple: Magic can do things Items can/can't but in different ways and with different costs.
Typically, I make it so Items are definitely more useful in the beginning and middle of a game, when Magic is not a powerful or as plentiful. And is later outclassed by Magic. Items can also only be "close, but not quite as great" as Magic.. such as Items cap out DMG output at say.. 1,000 HP damage.. while Magic with the same "skill" can range from 1,500 to 2,000 HP damage.
Magic comes from a refillable source: MP. Items cost actual Gold (or crafted Items), so to me, in this aspect, Magic is better than Items.
However, I usually also include a Chemist class.. and they get 2x efficacy out of Item use, while being unable to learn Magic.
Another difference is that Items are more reliable, whereas Magic can vary. Both are great to take into consideration, but best left to the strategy of the battle you're in.
In my main project, Gold is very, very hard to come by. So stocking up on Items is not as ideal as relying on Magic for the most part. However, the payoff here is that Items are powerful.. and even more powerful when used by a Chemist!!
Oh, one more thing. I like to keep it where Magic and Items have the exact same effect by standard.. except when used by a Chemist. For example, "Anitdote" when used as an Item will remove Poison.. "Cure" when used as a spell will remove Poison, but if a Chemist uses "Antidote" it will remove two tiers, Poison and Plague (Plague is not removable via Magic).
Does this make sense?.. My meds are kicking in and I might be reduntant/rambling..
Hope this helps!!
-Mia
Typically, I make it so Items are definitely more useful in the beginning and middle of a game, when Magic is not a powerful or as plentiful. And is later outclassed by Magic. Items can also only be "close, but not quite as great" as Magic.. such as Items cap out DMG output at say.. 1,000 HP damage.. while Magic with the same "skill" can range from 1,500 to 2,000 HP damage.
Magic comes from a refillable source: MP. Items cost actual Gold (or crafted Items), so to me, in this aspect, Magic is better than Items.
However, I usually also include a Chemist class.. and they get 2x efficacy out of Item use, while being unable to learn Magic.
Another difference is that Items are more reliable, whereas Magic can vary. Both are great to take into consideration, but best left to the strategy of the battle you're in.
In my main project, Gold is very, very hard to come by. So stocking up on Items is not as ideal as relying on Magic for the most part. However, the payoff here is that Items are powerful.. and even more powerful when used by a Chemist!!
Oh, one more thing. I like to keep it where Magic and Items have the exact same effect by standard.. except when used by a Chemist. For example, "Anitdote" when used as an Item will remove Poison.. "Cure" when used as a spell will remove Poison, but if a Chemist uses "Antidote" it will remove two tiers, Poison and Plague (Plague is not removable via Magic).
Does this make sense?.. My meds are kicking in and I might be reduntant/rambling..
Hope this helps!!
-Mia
