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Since I've been thinking of how item usage is going to be important in my game, I must ask the general concensus regarding items.


In my game, they're supposed to correlate with basic spells while the casters have more powerful abilities with their effects such as multi-target effects.


Often an RPG will favor one or the other and not both. How do you guys feel about balancing items? How would you balance items and magic.


I thought of making MP recovery rare. Worse comes to worse, I'll cut out direct healing or restrict it to higher levels even.

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