I'm not exactly sure if I posted this in the right section or if it should have been in game mechanics design...sorry if I do post this in the wrong section... ^^" So I was thinking if there is a way for stats to increase in a certain way, or if there is a sort of mathematical system where you take the first level(level 1) stat, say your HP is at 35 and your last level(99) stat, HP=600. Then you subtract 600 from 35 to get a total of 565. And from the 565 you break it down into much smaller numbers from a range of 2-5, which those numbers in the range of 2-5 will add up to 565 throughout level 1-99 from HP stat starting from 35 and ending from 600?? It sounds kind of confusing but I'm just wondering if there is a system or formula where it breaks a large number down into a said range of single digit numbers(or double digit if you so choose) that will add up to the said number? I'm sure I can do a parabola of some sort and have the starting number be 35 and end at 600 in some way. I've looked at other games such as Dragon Quest VIII and their stat progression and plotted them into a graph to see how the stats increase. There are some things that make the graph fluctuate in some areas where it slightly goes down and then back up, comparing it with other characters from the game. I've also looked at how the stats increase, I'm not sure if the stat points are random but the stat points look somewhat like this: 2, 3, 4, 4, 4, 2, 3, 2, 2, 4, 2, 3, 4(for example, if it makes any sense)...?