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Hi, I'm looking for a plugin that allows me to make a combat system similar to Baldur's Gate, or the Real Time Combat system from Owlcat's Pathfinder games in MV. I know there are TLoZ combat plugins, but they're not what I'm looking for, as they're too simple for what I want and they also don't allow for AI controlled party members.

Edit: If this is not possible, then I'd rather switch to a more Fire Emblemy system where you move on a grid and attack enemies within that grid.
 
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Andar

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extremely difficult to do.

there are ABS-type plugins for on map battles, but those are more like diablo-style than Baldur's gate.
there also have been tries to make tactical battle systems and there was one for Ace, but to my knowledge no one succeeded to make one for MV, exactly because the AI is extremely difficult to create.

you'll either have to pay someone to create such a battlesystem (and that would probably be a 4-digit-payment for a good programmer) or limit your aspects of what you want to make and what you are willing to toss.
 

Trihan

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Surprised that Andar didn't mention this, but a word of advice: when asking for help with recreating a system from a game, assume nobody who reads it has played it and explain what system you actually want to make.
 
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Well if not that, then I'd at least want to use something more akin to the turn based system from the Owlcat Pathfinder games, or something similar to Fire Emblem's combat.

Note: This is in case the above system is impossible to make.
 

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Well if not that, then I'd at least want to use something more akin to the turn based system from the Owlcat Pathfinder games, or something similar to Fire Emblem's combat.
Andar already addressed this in his reply: "there have also been tries..."

Everything he said is accurate as far as I know. I don't know of any tactical battle system that's feature complete, so you're looking at developing some degree of proficiency in coding or hiring people to finish and personalize it for you.

I don't know what specific features you based your choices on, but there is other game-making software that's specifically intended to make SRPGs so you wouldn't have to overwrite so much of the included engine.
 
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I don't know what specific features you based your choices on, but there is other game-making software that's specifically intended to make SRPGs so you wouldn't have to overwrite so much of the included engine.
That would require me to learn how to code though, and I bought MV specifically for the purposes of not having to do that.
 

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That would require me to learn how to code though, and I bought MV specifically for the purposes of not having to do that.
Afraid that for a hefty requests like that though your choices are either paying somebody to code that for you or limiting your game to something more achievable. Nothing like that exists lying around like some other free plugins that exist to my knowledge.
 

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That would require me to learn how to code though, and I bought MV specifically for the purposes of not having to do that.
MV out of the box is capable of many things you don't need to learn to code for. This isn't one of them.

You either need to redesign the game you want to make, or put some kind of effort into acquiring the resources you need to make the one MV can't currently give you.
 

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something more akin to the turn based system from the Owlcat Pathfinder games, or something similar to Fire Emblem's combat.
that description is absolutely useless for most people.
I didn't mention it in my first answer, but you should not phrase any request "like unknown game XY", because most people who never played that unknown game will not be able to help then.
and even if they know the game, they might consider something else important in those games and point you to something useless for you.

instead describe the game mechanics you want to have, like "I want the actors to walk on the map during battle, and be able to pause the battle to select skills to use" or something like that, never using a game name.
 

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Why are you all being so mean to me
we aren't mean to you, we want to point you to what you have to do to have any chance of ever completing any game.

developing a game requires work and focus, no matter what and how. and no one here can make your game for you, you have to put in the work and the focus yourself.

the first part of that is deciding what you want to do - in the full knowledge that you aren't a big company with many employees and money.
Baldur's Gate took a team of people (probably a dozen people) with good experience two or three years to make. There is no way you alone can do the same.

but to get help in making something similar but lesser, you need to focus on what you want - and be able to tell others that. That is what you have to learn how to do, and what all posts above tried to tell you.
So which parts of those games you want to try, knowing fully that you will NOT be able to do something identical? Which parts of those games are lesser to you and you are willing to toss them?
 
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I'm only trying to emulate a similar combat system, with rolling initiative and being able to move out of the way of spells and getting hit by opportunity attacks when moving out of an enemy's attack range.

I guess I'll just try to find a way to event it myself. Thanks for trying, I guess.
 
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Why are you all being so mean to me
No one is being mean. We have answered your questions and given information that you clearly didn't already know. This is, frankly, a pretty immature response that isn't worthy of the replies you've gotten.

I'm only trying to emulate a similar combat system, with...
You use the word "only," which implies it's a simple thing, but it's not - that's what several posts here have told you.

I think the most beneficial thing for you to do is to do more RPG Maker tutorials and make some sample games so you understand very thoroughly how RPG Maker works already.

This will help you understand, when you're looking at a plugin or pitching an idea, how much of a departure it is from what RPG Maker does.
 

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To give a comparison that is only slightly exaggerated:
"I'm only trying to turn my car into a submarine"

After all, it has been done before and is not impossible - just a lot of work and knowledge needed to do that.

Never call something easy or only if you don't already know how to do it - very often it is a lot more work than someone inexperienced can guess.
 
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Fine. I give up. I'm out. If you really don't want me to make a game, I'm fine with that. Less work for me.

Goodbye, all of you.
 

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Fine. I give up. I'm out. If you really don't want me to make a game, I'm fine with that. Less work for me.

Goodbye, all of you.

Nobody here is trying to stop you from making a game, or even discourage you. They're just trying to give it to you straight.

I happen to have played Baldur's Gate and the OwlCat games.

Gonna be honest with you - in RPGMaker - not going to happen. RPGMaker is, by it's very nature a turn based system where battles occur in a "separate" space from the map. The mechanics of "real time with pause" are just not in there. In part, because RPGMaker is not real time. So the idea of "pause" just isn't in there.

You also mentioned Fire Emblem, which is an SRPG, which is slightly different genre than JRPG (which is what RMMV/RMMZ are designed for). That said, there are a couple of plugins which jam an SRPG framework into RPGMaker. Try searching for SRPG or Tactical in the plugin forums.

Also - while I hate to plug another engine - SRPG Studio is specifically designed to make Fire Emblem type games. It's a little pricey but was on sale a few weeks ago at a 90% discount. It also has a demo.

On a side note: if this is your first game - why not see if you can make something you want to play within the limitations of the engine? In any case, good luck in your future endeavors.
 

ATT_Turan

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Also - while I hate to plug another engine - SRPG Studio is specifically designed to make Fire Emblem type games.
I alluded to this in an earlier post, but the forum rules say we're not supposed to "discuss" other game-making engines, and I'm not certain where the line is drawn as to what constitutes a discussion of it.

But the OP apparently didn't want to take any amount of time to look into it anyway.
 

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oh whoops. Should I remove the reference in my post?
 

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Fine. I give up. I'm out. If you really don't want me to make a game, I'm fine with that. Less work for me.

Goodbye, all of you.
Dude, we want you to make a game. We want you to make an amazing game, the best game you can make. But we're not going to lie to you about the realities of being involved in this, either.

Please don't give up. Just take on board the friendly advice we're giving you (and I promise it is friendly, albeit blunt) and *learn*.

Consider that the engine you currently have does *none of the things you want* and you are asking people to make it do those things with no effort put forth on your part, and I'm assuming you're asking us to do this for free since you never mentioned commissioning a coder. (and because the plugin to make this happen doesn't yet exist)

Custom battle system commissions can easily run into the high hundreds of dollars, just to illustrate the amount of charity you're asking for with this.

Don't quit, be realistic. That is my advice to you. How would you respond if someone turned up to your job and demanded the service you provide free of charge?
 

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