- Aug 15, 2012
- Reaction score
- Primarily Uses
That's more or less my point in a nutshell, just put much more coherently than I seemed to be able to get across. The way I see it, I like this system, and I would use it when playing the game -- but a lot of what could make this an interesting dynamic hinges on whether or not it actually works as intended and is thought-out reasonably well.However, I feel like even if the majority of players utilize the system, some will always reset instead, and nothing can really be done about that.
By the way, I support the JP idea (or something similar) -- that seems like a decent incentive not to reset for many to me. I can't speak for anyone else or how they play games, but personally, I like not doing the same thing more than once, so unless I make some gargantuan mistake, I don't reload saves.
Actually, that also makes me wonder about something else... how are you handling enemy encounters in this game? Are they on-map enemies, based on steps and encounter rates, or something else entirely? I'm only asking because if enemies are placed on the map, that could also provide further incentive not to reset.