- Joined
- Feb 28, 2016
- Messages
- 133
- Reaction score
- 74
- First Language
- English
- Primarily Uses
- RMMV
One of my characters is going to be a utility/jack-of-all-trades/backup role, like a bard, but I had no interest in the whole singing-to-inspire thing. Instead, I decided she was a technologist/artificer who could alter a battlebot-like pet character to fit various situations. Need the bad guy pinned? Add the clamp. Need specific elemental damage? Add something that emits that. Forgot to equip your giant-slaying sword before the giant battle? Technologist loses her turn to have the 'bot bring it to you. As long as its overall abilities are below that of the PCs, I think its versatility would offset its lack of min-maxing.
The question is, though, how to create a system around this that is: balanced with other characters, interesting enough that someone of a certain playstyle would enjoy having her on the team, make specialization in a limited number of aspects make gameplay feel different (she has a 5 in propulsion but a 1 in sensors, so she can only (easily) make fast, near-blind bots), and generally cover the Batman/bard/utility character slot.
How would you build such a system that hits all the points above, and what rules could I impose to avoid abuse?
The question is, though, how to create a system around this that is: balanced with other characters, interesting enough that someone of a certain playstyle would enjoy having her on the team, make specialization in a limited number of aspects make gameplay feel different (she has a 5 in propulsion but a 1 in sensors, so she can only (easily) make fast, near-blind bots), and generally cover the Batman/bard/utility character slot.
How would you build such a system that hits all the points above, and what rules could I impose to avoid abuse?

