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- Apr 30, 2012
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So I'm interested in putting a bard/dancer class in my game. The way it works in most FF games is that the Bard (Support) and Dancer (Debuffer) use specific skills that last the duration of their charge time. Basically if a Bard plays, for example, a Health Regeneration song, all allies on the field get the buff for the duration of the specified charge time. Same with Dancer, except it's debuffs on enemies. I've experienced this in an old script before with Saba Kan's Kiseki Battle System, which had something similar. Unfortunately, my current project is currently working with an ATB system so that's not an option anymore. Might be a stretch but if somebody could point me to a similar script for ACE or (even better) if someone has any idea on how to implement this to an ATB system (currently using MOGHunters AT
, that would be awesome!
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