Barrier

Kuro Neko

Veteran
Veteran
Joined
Sep 26, 2013
Messages
173
Reaction score
15
First Language
English
Primarily Uses
I'd like to make a skill like this:

- Actor use skill barrier, create a state "barrier" that will absorb a number of damage equal to actor's parameter.

- And, if possible, i want to make 3 kind of barrier: one will absorb physical damage only, one will absorb magical damage only and one will absorb both

- If the damage deal to actor lager than the amount of barrier left, the difference will be inflicted as HP damage
 

Kuro Neko

Veteran
Veteran
Joined
Sep 26, 2013
Messages
173
Reaction score
15
First Language
English
Primarily Uses
And, if i want a barrier only protect target for 100 damage, then how should i use your reverse state for that only 100 damage?

Edit: Ah, sorry, your reverse is healing target by damage, not just protect but i can use that anyway :D

And, damage absorb of tsukihime? Well, i rarely use tsukihime's script 'cause it somehow really complex to me, and sometime 'cause bug to my other scripts (like, custom counter skill of tsukihime). But, maybe i should give it a try. Could you give me a link?
 
Last edited by a moderator:

Neo Soul Gamer

Veteran
Veteran
Joined
Aug 10, 2012
Messages
653
Reaction score
391
First Language
English
Primarily Uses
N/A
Question, are you using TP in your game? If not... Then a roundabout way of doing this would be to change a Manashield script. Manashield scripts put a state on where your MP is damaged instead of HP damage when it's applied. Once MP is depleted, the shield is no longer effective.

If you're not using TP, you could easily change the Manashield script to deplete TP instead of MP. All you would have to do is use an event to set TP to be the same as HP, and voila.

http://www.rpgmakervxace.net/topic/23354-yamis-mp-turned-tp-shield-yanflys-popups/ <---- Looks like someone already did the hard work for you.

Anyway, good luck. those are pretty complex states.
 

Kuro Neko

Veteran
Veteran
Joined
Sep 26, 2013
Messages
173
Reaction score
15
First Language
English
Primarily Uses
Question, are you using TP in your game? If not... Then a roundabout way of doing this would be to change a Manashield script. Manashield scripts put a state on where your MP is damaged instead of HP damage when it's applied. Once MP is depleted, the shield is no longer effective.

If you're not using TP, you could easily change the Manashield script to deplete TP instead of MP. All you would have to do is use an event to set TP to be the same as HP, and voila.

http://www.rpgmakervxace.net/topic/23354-yamis-mp-turned-tp-shield-yanflys-popups/ <---- Looks like someone already did the hard work for you.

Anyway, good luck. those are pretty complex states.
Sorry, but i'm using TP... Bad Luck  ;_;
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

Forum statistics

Threads
105,854
Messages
1,017,004
Members
137,562
Latest member
tamedeathman
Top