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Soooooo, I was wondering if it might be a good idea to do a base building mechanic in my game. An example is a lot of mobile
games like war games, or games like Ever Oasis. It would be evented, and the player would spend money building new shops and upgrading the base. You can raise the base's rank to receive better quests. As I haven't played a lot of games with this mechanic, so do you think it would be a cool addition, or a plain annoyance that just sits there, gathering dust?

(P.S: My game's story is around characters trying to build a new empire, so it kind of works.)

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