guess who updated this - w -??
Big thing I think is that the kid sprites got a huge expansion like I did with the adult sprites. There's running, swimming and sitting but also skipping and lots of animations for sleeping, being hurt, and crying. The skipping is based loosely off the RPG maker 2000's children sprites because I thought that'd be a fun lil' detail o w o;
There's also toddlers and teen sprites. the toddlers are a bit smaller then the children and the teens are a bit shorter/thinner then the adult sprites. The plus sized sprites are obviously for larger people sprites. None of these currently has any running, sitting, or swimming animations, but at least they're there for anyone that wanted some more variety in their character sizes.
The hurt/downed/captured sprites is something a lot of folks has been asking for, and probably the second biggest thing. I made alternative facings for people who haven fallen down or hurt, so they're facing left and right now, there's also stuff for laying on their backs, so even sleeping might be an option. Actually, I did consider making a second set just for sleeping, but decided against it since I felt like other things should be taking priority first. There's also characters that are chained up both for laying on their backs like for tables, and ones for being against a wall. There is also a classic tied up by rope in case you ever need someone to rescue.
The SV battler additions is probably going to be the hardest to explain. Many people wanted extensions of those, many people wanted really specific stuff, and while I'm not objected to doing specifics, I'd rather get more general use stuff out of the way first, just to expand on the list and maybe make it easier for everyone to mix/match to their heart's content. From left to right, going down I made taunting, provoking, crying, cheering (three varients of it in fact) flying kick for monks/fighters, an uppercut, item throwing, (namely thrown at the enemy) an energy charge, 2 varients of releasing that energy through that charge, a third release that doesn't necessarily have to be through the charge (could be a magic attack or another energy attack varient) an alternative to blocking and singing.
I won't go into details on whatall these mean and how they could be used (though I would certainly not mind answering any questions over them) but I will point out a few notable ones. The kick and rising punch where made specifically with monks, fighters, and generally non-weapon baring characters as alternative attack animations to the basic punch attack making them at least somewhat more interesting. It's the same reason why the energy blasts where made too.
The least interesting sprite, the blocking alternative probably had the most interesting concept where a shield item would be placed overtop where the arm was showing the proper shield item. The shield would have to be based off a weapon sprite, but was ment to lead to other animations like a shield bash or shield toss. The reason I didn't do this was because I'm not completely sure if it's even possible. The weapon animations I don't think overlay on top of the sprites by default so the shield would not show without some kind of plugin and I've simply not sat down to mess with plugins too much on it. If anyone wants to experiment with this though and make it work, you're more then welcomed to try--if you do, I'll gladly start expanding out the shield animations, but currently I didn't see much of a point since it was leaning more into specifics attacks and I want to keep things simple until I cover more general stuff.
The Jumping sprites are more or less experimental on their own. In theory, if you're using any kind of extended animation sequence plugin that lets you play animations whenever, you should be able to make characters jump forward, back and straight up before attacks. Lemme know how they work out!
waaaa so much worrdss too much words /)o A o/) but I hope you guys can find uses for the sprites! I'm apparently gonna be gone a few days but I'm hoping this'll be good enough for awhile u w o;; enjoy~