Tutorial-Blog Basic Anatomy of a Cutscene

Dalph

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Very good and useful tutorial!
Cutscenes are among my favourite things to do in rm, it's a very long and painful process of continuous trial and error but the end result is always worth it!
1-3 hours to make 1 minute cutscene is usually how long it takes me, lol.
 

KakonComp

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Sometimes things look simple to the observer, but then you look under the hood and see a long event page for a few lines of dialogue.

Thank you @hiddenone for another useful tut!
 

Touchfuzzy

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@KakonComp Yeah, that was definitely something that is obvious from the second stream for the make a game thing. Spent 2 hours basically making a cutscene that lasts about 20-30 seconds if you read slow :p. Maybe half a dozen lines, but there is so much more stuff you need to think about to make your cutscenes look good than just having walls of text.
 

hiddenone

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I wish there was a magic trick to making it easier to make cutscenes, but unfortunately if there is one I don't know it. :rswt Getting all the little details working together to make your cutscene the best you can is tough, but so worth it to see it finally playing out how you imagined.
 

KakonComp

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I do keep a document with text codes and the accompanying text to at least make the dialogue a bit faster to create. Like color codes + character names + line break :kaoswt2:

Using common events in order to simplify any type of event that happens all the time too, like randomized loot from chests and some stuff I calculate before a battle.
 

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
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