Basic door event not fully working

RPGM12321

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Hi!

So I am trying to create an event with a door so when you walk up to it:

- It will animate open
- Player walks through
- Transport happens
- Once transported, take 1 step forward in new map.

I can get the first 3 points to work, but for the life of me, can't get the guy to move forward once in a new map.

If I have a normal transport event (map edge for example), I can get the player to move. But it seems the Switch Off event is messing with it for the door.

Sorry if this is simple, just really stuck!

TIA
 

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RPGM12321

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Not sure how to delete posts, but I figured it out as soon as I posted!
 

Shaz

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We prefer not to delete posts, as your issue and solution can help other people. Can you please say what you did to resolve the issue?
 

Mooshry

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I'm guessing they put an autorun event that made the player move forward 1 step then erases. That's what i would do.
 

Shaz

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What I would do is make the door event a single page rather than 2 pages, as the second page deactivates itself before the transfer happens, so the last command never runs.

No parallel process, no autorun, no self switches, no multiple event pages.
 

RPGM12321

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So I made a 3rd page too so that once the player is inside the building and then leaves, the door stays open and then closes behind them. New screenshots below.
 

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