Basic Tileset interior issues with placement of tabletop items.

Gavin McStine

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I can't seem to place the wine glass/tea pot/tea cup, etc etc. ontop of a table. All it does it remove the table and places it on the floor. In one of the tutorials it shows that it is on top, but i wonder if he did a cumping on it.(attaching it to the table and having a table for each item.)
 

Athryl

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Try making the teapot an event instead.  Just leave the event pages blank, but select the teapot as the 'graphic' in the event.
 

Andar

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you need an event for a third level of grafics, you cannot place tiles in more than two layers (floor and something on them) without events.


If you're new to the program, follow the link in my signature to the most important tutorials
 

Gavin McStine

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Will there be a problem if i have too many events?(load time or something) Is there a max number of events?
 
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Andar

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Will there be a problem if i have too many events?(load time or something) Is there a max number of events?
Yes and no.
Yes, events will increase the lag on maps - but unless you have a very old computer, you can usually place dozens or even a few hundred decorative events before lag will be noticable.


However, that is not the case with active events - if your events have commands in the content, especially if they are set to parallel process, then you need to be more carefull. Even in that case you can use several dozen events on most maps, but a single event with a bug or bad logic structure can slow or freeze your map.


That's when the bughunts starts, because in that case you need to rewrite the commands on the event until it works properly.
 

mlogan

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I just also wanted to point out that it depends on what tables you are using. If you use the auto tile tables in A, you can place items from the other tabs on top. It sounds like you using a table from another tab though.
 

Mouser

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I just also wanted to point out that it depends on what tables you are using. If you use the auto tile tables in A, you can place items from the other tabs on top. It sounds like you using a table from another tab though.
And if you set the A 'tables' to counter in the tileset tab, they get offset (so things fit on them better) and get drawn with 'feet'.
 

Andar

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And if you set the A 'tables' to counter in the tileset tab, they get offset (so things fit on them better) and get drawn with 'feet'.
No, they don't - the counter flag has nothing to do with the grafics, it's for event handling (events can be activated over a counter tile).
If you would have checked you would have seen that the "feet" are there independent of the counter flag, they're part of the regular grafic for those tiles.
 

Mouser

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No, they don't - the counter flag has nothing to do with the grafics, it's for event handling (events can be activated over a counter tile).

If you would have checked you would have seen that the "feet" are there independent of the counter flag, they're part of the regular grafic for those tiles.
You're right, the feet are there. Setting them as counter still gives you the extra eight pixels though, which can make all the difference when you're trying to make items 'fit' on the tables.
 

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