Batch Collision Detection : v - 2.0.0
Creator : Chaucer
Introduction :
This plugin will allow you to check if the player or events are colliding with eachother, technically this could be done with eventing. The only difference is this can check 1 event vs multiple events, or multiple events vs multiple events, while saving you time.
Features:
How to Use
The instructions are inside the plugins help file, but here's the basics of it.
To create a batch group of events to compare just add <batch_id:id>(id being a number value) to each event you want to be part of this groups note tag.
Once you have a group, you call the following in a conditional branch (or wherever else you might want to call it) via script call, $gameMap.checkBatchCollision(a,[id]), and that's it.
Here's an example of it in use.
Script:
Download link below.
Click Here.
Terms:
Free for commercial and non-commercial use, just don't forget to credit.
Creator : Chaucer
Introduction :
This plugin will allow you to check if the player or events are colliding with eachother, technically this could be done with eventing. The only difference is this can check 1 event vs multiple events, or multiple events vs multiple events, while saving you time.
Features:
- check collision of multiple events against other events, or the player or a single event.
- save time compared to purely eventing.
How to Use
The instructions are inside the plugins help file, but here's the basics of it.
To create a batch group of events to compare just add <batch_id:id>(id being a number value) to each event you want to be part of this groups note tag.
Once you have a group, you call the following in a conditional branch (or wherever else you might want to call it) via script call, $gameMap.checkBatchCollision(a,[id]), and that's it.
Here's an example of it in use.
Script:
Download link below.
Click Here.
Terms:
Free for commercial and non-commercial use, just don't forget to credit.
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