Batch method - Converting multiple images to 8-Bit PNG

Discussion in 'Non-Maker Specific Tutorials' started by Thanatos, Oct 6, 2019.

  1. Thanatos

    Thanatos Crixus Veteran

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    Portuguese
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    Introduction:
    Learn how to convert batch graphics for use in Rm2k/2k3, Game Maker (Old Version), MMFusion (Old Version) and other engines that use 8-Bit graphics.

    An example is the images in this topic, originally the size of 378 Kb (24/32 bits), now the size of 120 Kb (8 bits).

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    Tutorial:

    Downloading FastStone PhotoResizer.
    Browse or drag all images into the software.
    [​IMG]
    FS-PR1.png


    Now select in "Output Format" the PNG option:
    [​IMG]
    FS-PR2.png


    Click on "Settings", a window will appear, just change the "Colors" field to 256.
    [​IMG]
    FS-PR3.png


    Turn on the "Output Folder" option and set a folder to store the converted graphics.
    Do not do this in the same folder, you may damage the original graphics.

    The required settings have already been applied:
    [​IMG]
    FS-PR4.png


    Now to convert just hit the "Convert" button and wait for the progress.

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    Checking the result:

    Go to the output folder, right click on any image and select "Properties":
    [​IMG]
    FS-PR5.png


    Click on "Details", the Bit Intensity line should be number 8.
    If it's 24 or 32, that's why you made a mistake converting.
    [​IMG]
    FS-PR6.png



    EXTRA:
    Keeping the tree structure of folders:

    Browse the software to the project folder, select "CTRL" only the folders with graphics.
    Now press the Add button:
    [​IMG]
    FS-PR7.png


    After conversion, in the output folder you will find a copy of all graphic folders:
    [​IMG]
    FS-PR8.png
     
    Last edited: Oct 6, 2019
    #1

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