RMMV Battle Actors on the left side, facing the right side - Side view battles.

Status
Not open for further replies.

tiabuni

Veteran
Veteran
Joined
Dec 27, 2020
Messages
59
Reaction score
21
First Language
Banana
Primarily Uses
RMMV
Generally I accept the limitations of the RPG Maker engine. It is essentially trading of a lot of versatility that comes with more robust engines for being able to actually make my game. I already learned to draw and spent a lot of time practicing writing. To aim to be a competent programmer would be biting more than I could possibly chew.

However, I struggle to understand why what I suggested in the title is a feature. I don't understand the appeal of having the party on the right side, facing the left. I do know this is how it was in many of the original jRPGs that had a side-view perspective in combat, like Final Fantasy.

The purpose of this post is not to complain, though. That was just a side note. I am actively looking for a solution. So far I was able to place the party on the right side with the plugin FogoMax_SVBattlerPositionsExtended. However, they still looked to the right side, which is not what I want.

By editing the code of one of Yanfly's plugins, following the instructions here, I was able to have them look to the correct side, but ONLY after the first turn. At the start of the match, they still look to the left. Yes, the user Moon_Haven gives further instructions to fix this issue as well, but there is a bigger issue:

I am really interested in using Victor Engine's Conditional Turn Battle and that doesn't work alongside Yanfly's Battle Engine (which is what was used to "fix" the battle actors positioning and stuff).

Really, I am at a loss here. I might just have to rework the concept for my battle system entirely, and use the Yanfly Battle Plugins only, at least as far as combat is concerned.

So here is my question: How do I make the battle actors look to the right, and the enemies look to the left? I presume it is somewhere within the Victor Engine Basic Module (the core plugin) that some lines of code need to be added, or changed. But again, I am not a coder. One thing that was suggested in some of the many threads I read about this issue is that I could simply edit the battle actor sprites and have them look right, instead of left. That works as long as the actors don't use weapons, because if they do, the weapon will still spawn in the same position and in this case, that is the actor's back.

Thankfully, there is no weapon system in my game, odd as that may sound to some. However, the actor still walks towards the left to attack. In Yanfly's Engine, you can actually change that and make them walk to the right, but once again, I can't have the Conditional Turn Battle system while using Yanfly's Engine. I even played around with the code of the Conditional Turn Battle system, wherever it mentioned battle actors, sprites and left or right, but nothing really changed. I figured it wouldn't be so simple ^-^'

Thank you for reading. A most wholesome weekend to all of us.
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
2,764
Reaction score
2,114
First Language
EN
Primarily Uses
RMMZ
In case it helps, I wrote this little RMMV plugin a few months ago:
It horizontally mirrors several things:
  • Actor movements, e.g. "move 50 px ->" becomes "move 50 px <-".
  • Actor home positions
  • Actor SV sprites
  • Actor weapon sprites and their position
It doesn't use any strict overrides so it should be compatible with most other plugins.
 

tiabuni

Veteran
Veteran
Joined
Dec 27, 2020
Messages
59
Reaction score
21
First Language
Banana
Primarily Uses
RMMV
In case it helps, I wrote this little RMMV plugin a few months ago:
It horizontally mirrors several things:
  • Actor movements, e.g. "move 50 px ->" becomes "move 50 px <-".
  • Actor home positions
  • Actor SV sprites
  • Actor weapon sprites and their position
It doesn't use any strict overrides so it should be compatible with most other plugins.
Thank you so much!!
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,385
Reaction score
15,195
First Language
English
Primarily Uses
RMMV

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.



(yes, you did it right ;) )
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

Another comic with Backstage Malak...
If you want to ask him anything, you can ask on my DeviantArt page! I'm not sure if you're allowed to do it here.
Forum tip of the day ...
If you get a temporary suspension for being a jerk to people who are trying to help you, and arguing with mods and admins, don't go making new accounts. Chances are, if you p**s us off enough to suspend you for a week, we're not going to hesitate giving you a permanent ban when you give us a reason.
E_6fAErVkAQILXu.png
I'm so close to releasing my game on steam! :blush::blush::blush:
Us:
"This game is awesome! I wish there are more games like this in the future."
Also us:
"I hate how games stopped being original and start copying other successful games."
Should've done this a few days ago but...
PRI_200136808.jpg
Rest in Peace, Sir Clive Sinclair
1940 - 2021
Entrepreneur, Technologist, Father of the Modern British Computing Industry, and protagonist of Legend of ZUN.

Without you, England's games and tech industry wouldn't be where it is.

Forum statistics

Threads
115,291
Messages
1,088,682
Members
149,923
Latest member
R1ck_Str1k3r
Top