Battle AI Core Extension

DreamX

Veteran
Veteran
Joined
May 30, 2015
Messages
816
Reaction score
820
First Language
English
Primarily Uses
By DreamX


Description


This is an extension for Battle A.I. Core by Yanfly. At the present, it allows for custom target conditions when use eval. For example, you can require that target must be of a certain class, have a certain weapon, have a certain id or anything else. As long as you know a little javascript, you can apply extra target conditions.


How To Use


Right click the script link and save as a .js file. Must be under Yanfly plugins.


* ============================================================================
* How To Use
* ============================================================================
* Use AIManager.targetCondition("x") when using an eval condition.
* Examples:
* AIManager.targetCondition("target.name() === \"Harold\"")
* AIManager.targetCondition("target.actorId() === 2")
*
* If you're using quotes in your condition, you need to escape them with \
* like I did for Harold (\"Harold\")
*
* Example of a whole ai pattern:
* <AI Priority>
* Eval user.name() === 'Bat' && AIManager.targetCondition("target.name() === \"Harold\""): Skill 25, Highest HP%
* </AI Priority>
* ============================================================================
* Terms Of Use
* ============================================================================
* Free to use and modify for commercial and noncommercial games, with credit.
* Please remember credit Yanfly as this is an extension of their Ai Core plugin.
* ============================================================================
* Credits & Thanks
* ============================================================================
* DreamX
* Thanks to Yanfly for the plugin this is an extension of.


Script
 
Last edited by a moderator:

silvestro673

Veteran
Veteran
Joined
Apr 6, 2014
Messages
53
Reaction score
3
First Language
english
Primarily Uses
hp% param <= 50%: SKILL 5, Lowest HP%  (skill 5 is heal 1 ally)


to my understanding, if 1 ally has <=50% health, then cast heal on lowest health ally.


tested - proven it.


now what if say a monster has some form of affinity rage (sees one of the troop is below 50%) and so he uses a strong special attack in attempt to quickly win the fight.


the problem i face when trying to create it is that the special attack, attacks party member(s) whereas the troop members health is below 50%


using


hp% param <= 50%: SKILL 6, Lowest HP%  (skill 6 is rage attack 1 enemy)


this would look for a party member's hp to be below 50% then attack the lowest hp party member.


if i change the rage attack to 1 ally, the monster will attack the lowest hp troop member when a troop is below 50% hp.


so, is there a plugin that allows to check troops health then rage attack a party member?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

There's another Humble Bundle available now for RPG developer assets, this time focused somewhat more towards pixel art style games.
Ive got a long lost half uncle. Thats real cool.
I forget what is bumping rule in this forum. Is anyone know? Thank you.
BCj
Ew, why does my blogpost on the rpgmaker.net site look like a garbled mess? Are html codes disabled or something?
I feel that I should cut down on my order queue so I can get some more time for my projects, its been quite a longggg while since I worked on them LOL

Forum statistics

Threads
97,899
Messages
947,704
Members
129,129
Latest member
TimmyChapman
Top