Or just outright kills them without 'looking' like killing them if you want to ensure drops by befriending them. However, since OP specified Undertale, I'm not sure how to make sure the enemy gives drops other than exp.inside you could make a skill "befriend" that in reality just gives the escape effect to the enemy, removing it from the battle.
Unfortunately it still displays the death animation and the enemy Slain message.Or just outright kills them without 'looking' like killing them if you want to ensure drops by befriending them. However, since OP specified Undertale, I'm not sure how to make sure the enemy gives drops other than exp.
The death animation can be changed, I believe. I did entirely forget the slain message exists at all XDUnfortunately it still displays the death animation and the enemy Slain message.
If we're using plugins then there's far more options. For instance, you can modify the drops at the end of the battle or have a skill that directly takes their drops, you can have them visibly walk off and then kill them, you might even be able to permanently befriend them and have them join your party without needing to make an actor for them.The best way is t probably use a steal plugin. The user "steals" an item from the enemy then the enemy escapes. Problem solved.
Haha yeah it's possible to change the death animation, but not within the same skill. So you would need to first apply the death animation change, and then kill the enemy. I guess that by killing the enemy through a common event might work though. As for the slain message yeah, unless the OP removes it altogetherThe death animation can be changed, I believe. I did entirely forget the slain message exists at all XD
I was just going for something that's already out there, without the need to create a specific plugin for this situation. The OP can just repurpose plugins that already exist and combine a few mechanics to make the effect they want.If we're using plugins then there's far more options. For instance, you can modify the drops at the end of the battle or have a skill that directly takes their drops, you can have them visibly walk off and then kill them, you might even be able to permanently befriend them and have them join your party without needing to make an actor for them.
If it just requires two skills, then you can use a common event, but yeah it might just be possible through common event anyways.Haha yeah it's possible to change the death animation, but not within the same skill. So you would need to first apply the death animation change, and then kill the enemy. I guess that by killing the enemy through a common event might work though.
Looking at my list, I think you could do any of those with either Yanfly or SumRndmDde plugins.I was just going for something that's already out there, without the need to create a specific plugin for this situation
From inside the battle I believe, where you are in battle but have the choice to fight or flee/give mercy.from inside or outside battle?
outside it is very easy with evented battles but impossible with random battles
inside you could make a skill "befriend" that in reality just gives the escape effect to the enemy, removing it from the battle.
is there a specific steal plugin you have that I could possibly use? If this is needed to do this. I am still new to battles so I am going to try to learn as I do this.Unfortunately it still displays the death animation and the enemy Slain message.
The best way is t probably use a steal plugin. The user "steals" an item from the enemy then the enemy escapes. Problem solved.
Would you be able to drop names of the plugins needed?If it just requires two skills, then you can use a common event, but yeah it might just be possible through common event anyways.
Looking at my list, I think you could do any of those with either Yanfly or SumRndmDde plugins.
You should be able to just make a state with the Trait Collapse Effect: Instant.Haha yeah it's possible to change the death animation, but not within the same skill.
You can try what I suggest above, those are both free plugins. If you want to go the steal route, you should be able to find several steal plugins for MV with a quick Google. I see Yanfly's as well as a few posted on these forums.is there a specific steal plugin you have that I could possibly use?
Sure thing;Would you be able to drop names of the plugins needed?
Yanfly's Action Sequences. Move them off the screen, apply effects.you can have them visibly walk off and then kill them
Copy Actors by SumRndmDde, although that one does require making an actor base for the enemy. But you could recruit the same enemy over and over like Pokemon. To ensure their stats are equal to what they'd be in the party, Yanfly's Enemy Base Parameters can have them have the same stats as if they had a class.permanently befriend them and have them join your party without needing to make an actor for them.
Yanfly's Steal & Snatch can directly take their drops. Enemy Base Parameters can also directly dictate exp, so you can set things up so they only give exp if, say, they don't have a state (or vice versa, using Passive States or something to make them always have a state and removing it with 'befriend').you can modify the drops at the end of the battle or have a skill that directly takes their drops