- Joined
- Sep 1, 2014
- Messages
- 9
- Reaction score
- 6
- First Language
- French
- Primarily Uses
- RM2k3
I really don't understand why it happens but sometimes, damage from a skill is inflicted on the very first frame (which is very awkward) while at other times, it will wait until the end of the animation before actually inflicting damage (as it normally should).
Is there a way to control this? What cause skills to deal damage on frame 1 instead of waiting for the animation to finish (which is awkward and can result in a full animation playing of an enemy being hit when that enemy faded out of existence on the very first frame of the animation)?
Is there a way to control this? What cause skills to deal damage on frame 1 instead of waiting for the animation to finish (which is awkward and can result in a full animation playing of an enemy being hit when that enemy faded out of existence on the very first frame of the animation)?

