Since my current project in rather weak in terms of gameplay, I'm working on a bastardized version of QTE that keeps a level of challenge while, at the same time, it allows me to go for some visually impressive scenes. Definitely not "a couple of slash animations play and then someone is on the ground ".
I can deal with the animations pretty well, but I want to gather knowledge on what to animate.
1.Where do I start my process?
2.For how many parameters should I account for? (example: members of combat, environment, random factor, continuity, "realism")
3.Where do I give emphasis?
4.Are there any stages that I need to nail down?
5.How do I come up with what's the best possible sequence.
6. How do I keep the dynamic exchange between my elements going and when/why/how do I change it?
If anyone who has ever tampered with the concept, (or read something related) could give me some input, I would appreciate it.
EDIT: And no, I'm not looking for realism. I'm going all anime up in here. Yes, I will obviously obey the rules of my universe and I'll have to keep a scaling system for the capacity for the characters (DBZ is a known anime which fails horribly in this department. There are characters that can blow up planets introduced within the first 20 episodes of the anime and hundreds of episodes later, when their capacity for destruction has increased a thousand-fold, they still just kinda break rocks).