Battle Conditions/ Progression

OmnislashXX

Veteran
Veteran
Joined
Mar 30, 2012
Messages
599
Reaction score
3,686
First Language
English
Primarily Uses
RMMV
So, I want to make a battle where waves of enemies attack the heroes, but the battle doesn't interrupt. I can get the enemies to appear halfway, but there is not an option to have multiple enemies get knocked down ( Their HP = 0). It only has one Condition option listed for one enemy.

So then I have 3 Bandits, all of which I want to be knocked out, before another wave of Bandits Appears and attacks. The only way I can do this is through Conditional Branches. Here, it only gives out a State. Now, if a chosen Bandit is Knocked Out, will that actually trigger what I need, which is all three getting knocked out?

P.S. If this is once again in the wrong section, I apologize.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,674
First Language
German
Primarily Uses
RMMV
the better way is to have one troop event for each enemy, and then count up with variables if one of the enemies is knocked out.
you need to do that anyway if you want all enemies dead before the next wave happens, because by default the battle ends with total death before the common events triggered by death are executed. So you need a fourth event applying an immortal state to prevent knockout, then for the first two bandits to remove the state (killing them) if they go to zero and the last enemy would trigger the next wave before being killed by removing the state.
 

OmnislashXX

Veteran
Veteran
Joined
Mar 30, 2012
Messages
599
Reaction score
3,686
First Language
English
Primarily Uses
RMMV
would you mind giving me a visual reference, or picture, to show how this is done?

Huh. I guess not.

Well, I figured it out, for the most part. Thanks for the help.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,049
Members
137,569
Latest member
Shtelsky
Top