So, I want to make a battle where waves of enemies attack the heroes, but the battle doesn't interrupt. I can get the enemies to appear halfway, but there is not an option to have multiple enemies get knocked down ( Their HP = 0). It only has one Condition option listed for one enemy.
So then I have 3 Bandits, all of which I want to be knocked out, before another wave of Bandits Appears and attacks. The only way I can do this is through Conditional Branches. Here, it only gives out a State. Now, if a chosen Bandit is Knocked Out, will that actually trigger what I need, which is all three getting knocked out?
P.S. If this is once again in the wrong section, I apologize.
So then I have 3 Bandits, all of which I want to be knocked out, before another wave of Bandits Appears and attacks. The only way I can do this is through Conditional Branches. Here, it only gives out a State. Now, if a chosen Bandit is Knocked Out, will that actually trigger what I need, which is all three getting knocked out?
P.S. If this is once again in the wrong section, I apologize.
