Battle Cut-Ins

Geoff The Dragon Slayer

Corporate Data Manager
Member
Joined
Apr 15, 2014
Messages
32
Reaction score
3
First Language
British English
Primarily Uses
So I was searching around for a battle cut-in script...

Some thing like when a certain skill is used an image is displayed.

I'm sure theres a script out there... If not could someone script it for me?

Thanks in advance.
 

That Bread

Veteran
Veteran
Joined
Jan 4, 2014
Messages
1,623
Reaction score
469
Primarily Uses
There are battle systems with those abilities... so what battle system are you using?
 

Arin

Some happiness we have to let go of.
Veteran
Joined
Oct 18, 2012
Messages
1,228
Reaction score
189
First Language
Fraglspock
Primarily Uses
RMMV
I assume he's using the default battle system. In either case, there's a simpler way to add cut-ins than scripting, and that's making the skill you want to use run a common event that displays a picture going across the screen, which represents the cut-in, then plays the skill you want to play. You can do that by using the "Show Picture" command. And you can do a variety of events with the picture, like moving it from side to side, up and down, making it zoom in....basically, anything cut-in related.
 

Geoff The Dragon Slayer

Corporate Data Manager
Member
Joined
Apr 15, 2014
Messages
32
Reaction score
3
First Language
British English
Primarily Uses
I assume he's using the default battle system. In either case, there's a simpler way to add cut-ins than scripting, and that's making the skill you want to use run a common event that displays a picture going across the screen, which represents the cut-in, then plays the skill you want to play. You can do that by using the "Show Picture" command. And you can do a variety of events with the picture, like moving it from side to side, up and down, making it zoom in....basically, anything cut-in related.
If I did that wouldn't that get extremely repetitive and tedious.

There are battle systems with those abilities... so what battle system are you using?
I am using Galv's Animated Battlers.
 

That Bread

Veteran
Veteran
Joined
Jan 4, 2014
Messages
1,623
Reaction score
469
Primarily Uses
Looks like you are going to have to do what Charlotte said. I looked at Galvs script and they do state that this is simpler and with less options. I looked through the script itself and did not find anywhere to place custom skills.

Unless, if you want to go to another system, I know of one that can do what you want.

I do reccomend doing the skill event, it would be easier than converting to a new battle system.
 

Geoff The Dragon Slayer

Corporate Data Manager
Member
Joined
Apr 15, 2014
Messages
32
Reaction score
3
First Language
British English
Primarily Uses
Okay, Thank you. I am willing to try another battle system which do you have in mind?
 

Sixth

Veteran
Veteran
Joined
Jul 4, 2014
Messages
2,162
Reaction score
822
First Language
Hungarian
Primarily Uses
RMVXA
If I did that wouldn't that get extremely repetitive and tedious.
There is a script that can change pictures shown depending on a variable.

This means you can store the ID of who used a skill make a conditional branch, and set the variable to different values on different conditions, and show different pictures depending on the user of the skill.

You can do this with anything else, storing a state inflicted in the variable, storing the target ID, storing the HP of the target or the enemy, etc, etc, and show different pictures for each cases.

When I say "storing" I actually mean setting up conditional branches and on each branch modifying the variable used in that script I talk about. 

I did it this way, and I must say, there is no limit to how how many pictures I can show with the same skill, but in different situations.

If you mean tedious like it would take forever to set those pictures and their conditions up, well, all neat, nice, ascetic, and great things take a lot of time to accomplish.

The script itself is made by Yami and it is called "Show Image by Variable". Nice little script it is!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,986
Members
137,561
Latest member
visploo100
Top