- Joined
- Aug 24, 2014
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With the default battle system, when playing with a party, you can select every party member's action, then they will execute them in a chain.
Like member one casts 'Heal', member two attacks, etc. This all happens in a sequence.
I would like to have a different system. To be exact:
It's party member one's turn: Select action. If it is an attack, you can choose on what enemy it will be done.
But: When the enemy is chosen, party member one immediately acts! The enemy takes damage.
Then it is party member two's turn. Etc.
I believe the same system is used in "Mario & Luigi: Partners in time".
Is there anyone who can help me out? ~Thank you!
Like member one casts 'Heal', member two attacks, etc. This all happens in a sequence.
I would like to have a different system. To be exact:
It's party member one's turn: Select action. If it is an attack, you can choose on what enemy it will be done.
But: When the enemy is chosen, party member one immediately acts! The enemy takes damage.
Then it is party member two's turn. Etc.
I believe the same system is used in "Mario & Luigi: Partners in time".
Is there anyone who can help me out? ~Thank you!


