Battle Engine Core (Part II) Action Sequences (Plug-In Help)

Anime_Fusion

Veteran
Veteran
Joined
Oct 24, 2015
Messages
79
Reaction score
49
First Language
English
I have the correct plug ins installed in the right order, watched the tutorial videos and read help files several times. I placed this code in the note section of my ice attack, but my character does her standard moves. My goal is to make the battler transparent, so that i can implement the battler into the actual animation for easier movement and effects. Please tell me how I did this code wrong...nothing seems to work and I'm not good at all this Java script. :headshake:

<setup action>

opacity target: 0, 1

display action

immortal: targets, true

perform start

cast animation

wait for animation

</setup action>

<whole action>

</whole action>

<target action>

action effect: target

death break

</target action

<follow action>

</follow action>

<finish action>

opacity target: 255, 1

immortal: targets, false

clear battle log

perform finish

wait for movement

</finish action>
 

Anime_Fusion

Veteran
Veteran
Joined
Oct 24, 2015
Messages
79
Reaction score
49
First Language
English
omg thank you. I figured out the issue, i didnt space my actions and i had opacity set on target, but was suppose to be user. I LOVE YOU. xD
 

Ashouse

Resident Zombie
Veteran
Joined
Oct 25, 2015
Messages
246
Reaction score
98
First Language
English
Primarily Uses
N/A
I have to learn this. I have seriously considered doing this.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,018
Members
137,563
Latest member
MinyakaAeon
Top