Battle Engine Core (Part II) Action Sequences (Plug-In Help)

Discussion in 'RPG Maker MV' started by Anime_Fusion, Oct 26, 2015.

  1. Anime_Fusion

    Anime_Fusion Veteran Veteran

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    I have the correct plug ins installed in the right order, watched the tutorial videos and read help files several times. I placed this code in the note section of my ice attack, but my character does her standard moves. My goal is to make the battler transparent, so that i can implement the battler into the actual animation for easier movement and effects. Please tell me how I did this code wrong...nothing seems to work and I'm not good at all this Java script. :headshake:

    <setup action>

    opacity target: 0, 1

    display action

    immortal: targets, true

    perform start

    cast animation

    wait for animation

    </setup action>

    <whole action>

    </whole action>

    <target action>

    action effect: target

    death break

    </target action

    <follow action>

    </follow action>

    <finish action>

    opacity target: 255, 1

    immortal: targets, false

    clear battle log

    perform finish

    wait for movement

    </finish action>
     
    #1
  2. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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  3. Anime_Fusion

    Anime_Fusion Veteran Veteran

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    omg thank you. I figured out the issue, i didnt space my actions and i had opacity set on target, but was suppose to be user. I LOVE YOU. xD
     
    #3
  4. Ashouse

    Ashouse Resident Zombie Veteran

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    I have to learn this. I have seriously considered doing this.
     
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