<target action>
move user: target, body, wait
icon create: user, weapon1, wait
icon effect: user, weapon1, swing
attack animation: target, wait
icon delete: user, weapon1, wait
IF user.weapons[1]
icon create: user, weapon2, wait
icon effect: user, weapon2, swing
attack animation: target, wait
skill effect: whole
icon delete: user, weapon2
move user: origin
</target action>