Battle Engine Symphony

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
Battle Engine Symphony
Introduction
A new battle system for RPG Maker VX Ace. At the moment, It's providing a sideview battle and a language for customizing skills. There will be many add-on in the future to make it better.

Features
- Visualize Battles
- Customize Skills
- Easily Install
- Many add-on
- Free for using and redistributing

Screenshots

Download & Manual
Symphony script: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
Github Repositoryhttps://github.com/suppayami/Battle-Symphony

Battle Engine Manual: https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit#heading=h.vlqeekpclgdk

Battle Engine Wiki:https://github.com/suppayami/Battle-Symphony/wiki (will be updated in the future)

Credit
Yami
Yanfly (for his ideas from Melody)
Nessiah & EvilEagles (some other ideas)
Many testing guys

Note
- The original language is Melody Language from Yanfly Engine Melody. Be sure to credit him in your games if You use this Battle System.
- All Add-on can be found in Github Repository.
- This battle system follows MIT License. tl;dr: It's free.
 
Last edited by a moderator:

LeviCore.exe

Chuky !
Veteran
Joined
Aug 5, 2012
Messages
66
Reaction score
8
First Language
English
Primarily Uses
It runs very smooth unlike others . I like it :)
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,641
Reaction score
2,971
First Language
Tagalog
Primarily Uses
Cool... Gonna test it out...
 

ShinGamix

DS Style 4Ever!
Veteran
Joined
Mar 18, 2012
Messages
3,906
Reaction score
448
First Language
April Fools
Primarily Uses
N/A
So this is YEM Ace???
 

ShinGamix

DS Style 4Ever!
Veteran
Joined
Mar 18, 2012
Messages
3,906
Reaction score
448
First Language
April Fools
Primarily Uses
N/A
I have a project in VX I want to bring to ace but never could because of YEM ot being on Ace! Thank you so very much.

I love YEM! Is it going to have all the features YEM had?

Also what other features are you planning on with the more than that comment?
 

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
There are some example on making skills from my old demo. Please take a look at them before making your own skills (if you are new to Melody/Symphony).

Also, You can take a look at Melody Demo to know more about Melody/Symphony Tags. However, some skills in Melody might not work with Symphony because of a few differences between two engine tags, and I haven't ported all of melody tags to Symphony.

It would be nice If someone help me on porting all melody tags as well as writing tutorial on making skills :">.
 

Lady-Elise

Veteran
Veteran
Joined
Aug 27, 2012
Messages
201
Reaction score
52
First Language
Japanese
Primarily Uses
ugh, another wonderful side-view that I can choose (>_<') Now going to try out:3
 
Last edited by a moderator:

Elements

7th Stratum
Veteran
Joined
Mar 16, 2012
Messages
719
Reaction score
139
First Language
English
Primarily Uses
For the lazy reader's information, this script is compatible with anything Yanfly, which makes Yami's sideview battle system super mega hot.
 
Last edited by a moderator:

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
I have uploaded a demo. Get it on download site :)
 

Cozzer

Veteran
Veteran
Joined
Aug 31, 2012
Messages
258
Reaction score
89
First Language
Italian
Primarily Uses
I've been using your alpha version, and I'm really glad the full version came out! Great work!
 

Shablo5

Veteran
Veteran
Joined
May 23, 2012
Messages
608
Reaction score
23
First Language
English
Primarily Uses
I read in your blog on your website that you must have programming knowledge to create and customize actions, can you go into a bit of detail on this? What exactly do I Need to know, and is it possible to create a tutorial to just teach how to create skills with your system without needing to know the ins and outs of programming?

Thanks for your time
 

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
I read in your blog on your website that you must have programming knowledge to create and customize actions, can you go into a bit of detail on this? What exactly do I Need to know, and is it possible to create a tutorial to just teach how to create skills with your system without needing to know the ins and outs of programming?

Thanks for your time
Creating Actions means creating another symphony tags. For example: I don't have a symphony tag for Guardian Summon now (my script on last engine), so If you want to make a skill that do something before summon, you must make a symphony tag for Summon, and that requires some programming knowledge. And about making skill, I have a manual as well as a demo there, you can learn a lot from them :)
 

ディーノス

Make a new destiny!
Veteran
Joined
Jul 3, 2012
Messages
187
Reaction score
19
First Language
Indonesian
Primarily Uses
can i upgrade you engine into isometric look?

and can you make the action sequence in the script instead?

i can't make a action sequence....
 

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
can i upgrade you engine into isometric look?

and can you make the action sequence in the script instead?

i can't make a action sequence....
I don't understand what you mean.

Anyway, You can edit or redistribute this battle system as your own system.

And I'm gonna make a script that help guys to make action sequence by script and array. However, I still recommend you to make action sequence by notetags.
 

Shablo5

Veteran
Veteran
Joined
May 23, 2012
Messages
608
Reaction score
23
First Language
English
Primarily Uses
Thank you for that response Yami. I'll check both out.
 

JANK

Music Composer
Veteran
Joined
Oct 5, 2012
Messages
76
Reaction score
4
First Language
English
Primarily Uses
I really love this battle system it's very easy to set up. However I believe I have found two bugs.

The first and most important to me is the counterattack glitch. For some reason the default has your actors mimic the enemies attack when they counter, including their attack power. So if the enemies attack animation is a claw you couter with a claw too, and it's a very weak counterattack.

The other bug I found is when an enemy has collapse effect set to boss, when they die the collapse effect takes place way to the left of the screen.

Could you please fix these, especially the counterattack one? Thanks!
 

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
Update version 1.05:

  • Fixed: Problem with countering and reflection.
  • Fixed: Problem with enemy sprites.
  • Fixed: Problem with status redrawing.
  • Fixed: Problem with Immortal Flag. Now has an option to toggle this fix in Configuration Section.
 

JANK

Music Composer
Veteran
Joined
Oct 5, 2012
Messages
76
Reaction score
4
First Language
English
Primarily Uses
That was fast :)

but the counter glitch is still there :(

this time counterattacks don't do any damage at all, and they still use the enemy's attack animation.
 

Dr.Yami

。◕‿◕。
Developer
Joined
Mar 5, 2012
Messages
994
Reaction score
738
First Language
Vietnamese
Primarily Uses
Other
That was fast :)

but the counter glitch is still there :(

this time counterattacks don't do any damage at all, and they still use the enemy's attack animation.
Yeah right. Have a fix, v1.06 >_>
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Behold! The Sea Doggo.
I am dead tired but at the same time I really wanna write a tutorial x_x
Looked out side and couldn't see the neighbor's house through the snow. That age old Christmas song started going through my head. "It's a lovely day to say the heck at home."
Last year, I planted a bunch of spinach, and one plant wasn't doing well, so I transferred it to a separate pot. All its kin died while it hibernated over winter. Now it thrives. I've named it Prince Spinach.
Scooby Doo on Zombie Island is anime and you cant change my mind.

Forum statistics

Threads
93,371
Messages
911,738
Members
122,864
Latest member
sxkira
Top