Battle Engine Symphony

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Dr.Yami, Nov 4, 2012.

  1. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    Battle Engine Symphony
    Introduction
    A new battle system for RPG Maker VX Ace. At the moment, It's providing a sideview battle and a language for customizing skills. There will be many add-on in the future to make it better.

    Features
    - Visualize Battles
    - Customize Skills
    - Easily Install
    - Many add-on
    - Free for using and redistributing

    Screenshots

    Download & Manual
    Symphony script: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
    Github Repositoryhttps://github.com/suppayami/Battle-Symphony

    Battle Engine Manual: https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit#heading=h.vlqeekpclgdk

    Battle Engine Wiki:https://github.com/suppayami/Battle-Symphony/wiki (will be updated in the future)

    Credit
    Yami
    Yanfly (for his ideas from Melody)
    Nessiah & EvilEagles (some other ideas)
    Many testing guys

    Note
    - The original language is Melody Language from Yanfly Engine Melody. Be sure to credit him in your games if You use this Battle System.
    - All Add-on can be found in Github Repository.
    - This battle system follows MIT License. tl;dr: It's free.
     
    Last edited by a moderator: Jul 4, 2015
    #1
  2. LeviCore.exe

    LeviCore.exe Chuky ! Veteran

    Messages:
    66
    Likes Received:
    8
    Location:
    Philippines
    First Language:
    English
    It runs very smooth unlike others . I like it :)
     
    #2
  3. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

    Messages:
    14,476
    Likes Received:
    2,864
    Location:
    Philippines
    First Language:
    Tagalog
    Cool... Gonna test it out...
     
    #3
  4. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

    Messages:
    3,906
    Likes Received:
    447
    Location:
    Alien Ship
    First Language:
    April Fools
    Primarily Uses:
    N/A
    So this is YEM Ace???
     
    #4
  5. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    Yeah, Hope It will be that and more than that :p
     
    #5
  6. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

    Messages:
    3,906
    Likes Received:
    447
    Location:
    Alien Ship
    First Language:
    April Fools
    Primarily Uses:
    N/A
    I have a project in VX I want to bring to ace but never could because of YEM ot being on Ace! Thank you so very much.

    I love YEM! Is it going to have all the features YEM had?

    Also what other features are you planning on with the more than that comment?
     
    #6
  7. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    There are some example on making skills from my old demo. Please take a look at them before making your own skills (if you are new to Melody/Symphony).

    Also, You can take a look at Melody Demo to know more about Melody/Symphony Tags. However, some skills in Melody might not work with Symphony because of a few differences between two engine tags, and I haven't ported all of melody tags to Symphony.

    It would be nice If someone help me on porting all melody tags as well as writing tutorial on making skills :">.
     
    #7
  8. Lady-Elise

    Lady-Elise Veteran Veteran

    Messages:
    201
    Likes Received:
    51
    Location:
    Tokyo, Taito
    First Language:
    Japanese
    ugh, another wonderful side-view that I can choose (>_<') Now going to try out:3
     
    Last edited by a moderator: Nov 6, 2012
    #8
  9. Elements

    Elements 7th Stratum Veteran

    Messages:
    719
    Likes Received:
    139
    First Language:
    English
    For the lazy reader's information, this script is compatible with anything Yanfly, which makes Yami's sideview battle system super mega hot.
     
    Last edited by a moderator: Nov 6, 2012
    #9
    Pugh95Bear and Dr.Yami like this.
  10. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    I have uploaded a demo. Get it on download site :)
     
    #10
  11. Cozzer

    Cozzer Veteran Veteran

    Messages:
    258
    Likes Received:
    89
    Location:
    Italy
    First Language:
    Italian
    I've been using your alpha version, and I'm really glad the full version came out! Great work!
     
    #11
  12. Shablo5

    Shablo5 Veteran Veteran

    Messages:
    608
    Likes Received:
    23
    First Language:
    English
    I read in your blog on your website that you must have programming knowledge to create and customize actions, can you go into a bit of detail on this? What exactly do I Need to know, and is it possible to create a tutorial to just teach how to create skills with your system without needing to know the ins and outs of programming?

    Thanks for your time
     
    #12
  13. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    Creating Actions means creating another symphony tags. For example: I don't have a symphony tag for Guardian Summon now (my script on last engine), so If you want to make a skill that do something before summon, you must make a symphony tag for Summon, and that requires some programming knowledge. And about making skill, I have a manual as well as a demo there, you can learn a lot from them :)
     
    #13
  14. ディーノス

    ディーノス Make a new destiny! Veteran

    Messages:
    187
    Likes Received:
    19
    Location:
    Indonesia
    First Language:
    Indonesian
    can i upgrade you engine into isometric look?

    and can you make the action sequence in the script instead?

    i can't make a action sequence....
     
    #14
  15. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    I don't understand what you mean.

    Anyway, You can edit or redistribute this battle system as your own system.

    And I'm gonna make a script that help guys to make action sequence by script and array. However, I still recommend you to make action sequence by notetags.
     
    #15
  16. Shablo5

    Shablo5 Veteran Veteran

    Messages:
    608
    Likes Received:
    23
    First Language:
    English
    Thank you for that response Yami. I'll check both out.
     
    #16
  17. JANK

    JANK Music Composer Veteran

    Messages:
    76
    Likes Received:
    4
    First Language:
    English
    I really love this battle system it's very easy to set up. However I believe I have found two bugs.

    The first and most important to me is the counterattack glitch. For some reason the default has your actors mimic the enemies attack when they counter, including their attack power. So if the enemies attack animation is a claw you couter with a claw too, and it's a very weak counterattack.

    The other bug I found is when an enemy has collapse effect set to boss, when they die the collapse effect takes place way to the left of the screen.

    Could you please fix these, especially the counterattack one? Thanks!
     
    #17
  18. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    Update version 1.05:

    • Fixed: Problem with countering and reflection.
    • Fixed: Problem with enemy sprites.
    • Fixed: Problem with status redrawing.
    • Fixed: Problem with Immortal Flag. Now has an option to toggle this fix in Configuration Section.
     
    #18
    Acetonide likes this.
  19. JANK

    JANK Music Composer Veteran

    Messages:
    76
    Likes Received:
    4
    First Language:
    English
    That was fast :)

    but the counter glitch is still there :(

    this time counterattacks don't do any damage at all, and they still use the enemy's attack animation.
     
    #19
  20. Dr.Yami

    Dr.Yami 。◕‿◕。 Developer

    Messages:
    994
    Likes Received:
    736
    Location:
    Finland
    First Language:
    Vietnamese
    Primarily Uses:
    Other
    Yeah right. Have a fix, v1.06 >_>
     
    #20
    Acetonide likes this.

Share This Page