Battle Engine Symphony

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Thanks you very much miss Yami,good luck in your future projects.

Excuse me for my bad English and greetings from Argentina.
 
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JANK

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Sweet...thank you and you are awesome!
 

Meldaza

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Yami-chan is the best! keep up the goodwork :D

just a little question, how to make enemychar with $BigMonster1 or $BigMonster2? it always turn into cerberus or evilgod, hehe sorry for asking a noob question :p
 
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Dr.Yami

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Updated version 1.07. Added Parabolic Jump!

just a little question, how to make enemychar with $BigMonster1 or $BigMonster2? it always turn into cerberus or evilgod, hehe sorry for asking a noob question :p
Because for each direction, that charset includes a monster.
 

xein

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@meldaza: you'll have to make your own charset. Fill each row of the charset with only one bigmonster. You could also edit the bigmonster into a battler/monster image and use it rather than a charset.
 

ShinGamix

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@Yami Any way to make this compatible with MogHunter's Battle Motion script(s)?
 

ShinGamix

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What about 50?
 

rockyx

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how do you make it so a range attacker lets say with a bow doesnt walk to their target? i cant seem to find a example for it.
 
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rockyx

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ooo it was in tutorials... sorry and thank you very much
 

Puppet of Fate

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I'm loving this system! Just having a few issues setting up skills but nothing I can't handle...I think.
 

pclaydon

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love this battle system looking forward to see if an atb will be released
 

vesselxanc

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i just got this and wanted to check it out so i made a new project to test it and well i get a error when i try to use this any help would be nice.

i dont whats wrong and what to make of it and perhaps im doing something wrong

Error:

Script 'Battle Manager' Line 463: Name Error occured

Uninitialized constant Object::Scene_Base
 

Dr.Yami

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Update version 1.10. Now Symphony can work alone, does not require YEA - Battle Engine Ace anymore.
 

vesselxanc

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so i tried that one too and its the same error but a different line

class Scene_Battle < Scene_Base ( this is teh line im getting the error with on both versions)
 
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Nosleinad

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Just one quick question (as i am at work at the moment B) )

Is this script compatible with holder style spritesheet? Os does it work with any sprite sheet style?
 

Dr.Yami

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Just one quick question (as i am at work at the moment B) )

Is this script compatible with holder style spritesheet? Os does it work with any sprite sheet style?
At the moment, Symphony is working fine with Holder spritesheet and 8D spritesheet (as well as Kaduki and Default spritesheet).
 
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rockyx

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ok nvm... i'm trying to use a shield as a weapon and trying to make it appear like a normal weapon when using a skill and it keeps appear on the bottom of my character. here is the tag anyway to fix it so it appears like a weapon?

<target action>

actionicon create: user, shield

icon: user, shield, angle, 45

icon: user, shield, cur_x 3

wait: 4

icon create: user, bullet, hand, 1

icon throw user: target, bullet

icon delete: user, bullet

attack animation: target, wait

skill effect: whole

icon delete: user, shield</target>

shield is a gun that is fixed to the character and only uses it while using shooting skills.
 
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