- Aug 2, 2015
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My counter works fine, the .b battler not only counters it but also nullify the damage, very op.Hey everyone. I noticed that the counter attack state works when a party member activates it but will only counter attack basic default enemy attacks. I Was wondering if there was a way to have it set so that counter attack will work against all physical attacks.
Also, when an enemy has the counterattack state and is hit by a physical attack, that enemy just takes the damage and doesn't nullify it not counter it. Any suggestions? Thank you
Thank you very much, do you know if this can be used commercially?
I don't see anything either but I really want to find this. I actually want them static while idle. The walking in place just looks silly. lol. I will work on a idle sprite later. Does anyone else have an idea?!?!I am not sure how many people who are spending more time with Symphony are really using the basic characters as battlers. There are two add-ons for Symphony that are adding support for Kaduki and Holder Style Battlers and there you can define the poses for Idle/Ready.
I had a quick look over the script to see if I find the spot where the "stepping" of the characters is turned on, but the script is long and I am also not so fluent in Ruby, but I don't think that static battlers is what you want to have on the battle screen.
Yes, it can be done, but you need to create the action sequences for it yourself.just one question, can you make the archer shoot a bow?.
or have the wizard use like a magic missile as a basic attack?