Battle Engine Symphony

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Dr.Yami, Nov 4, 2012.

  1. Farr

    Farr Veteran Veteran

    Messages:
    247
    Likes Received:
    92
    Location:
    C-bus, Ohio
    First Language:
    Portuguese
    What if you create a battle sheet with their 4 directions being the same?
    Something like: [​IMG]

    Of course this is just an example, but its simple to do
     
  2. Andar

    Andar Veteran Veteran

    Messages:
    28,447
    Likes Received:
    6,492
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    Possible, but not as easy as it sounds. If I remember correctly, Symphony simply takes the sprite from the actor data, which means you need to change the actor sprite for that - disabling the walking animation on regular maps.

    If W0lfman uses only evented battles, that is possible by a series of change sprite commands before battle processing, and a similiar series for changing back after battle processing. By the use of call common event that can even be handled easily.

    However, there is no way to do that for random battles...
     
  3. W0lfMan

    W0lfMan Villager Member

    Messages:
    6
    Likes Received:
    0
    First Language:
    English
    I thought about creating a separate sprite too for battles. I know you can use the notes section for entering codes like "Battler name = MainCharBattle" in other battle systems. I wonder if this has the same allowance?
     
  4. Andar

    Andar Veteran Veteran

    Messages:
    28,447
    Likes Received:
    6,492
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    no, notetags themselves have absolutely no functions - the notebox itself was originally intended for developer notes of what you want to remind yourself on.


    Only if a script checks for a specific note then it can read the date and create whatever effect is intended - but that needs the script written in a way to recognize the notetag, so you can't have anything unknown to Symphony affect it.
     
  5. Farr

    Farr Veteran Veteran

    Messages:
    247
    Likes Received:
    92
    Location:
    C-bus, Ohio
    First Language:
    Portuguese
    Then try messing around line 2722 of the symphony script. (It may be different because I altered a few thing in my script)

    On the module Direction, try changing something around there.
     
  6. XPhater

    XPhater Veteran Veteran

    Messages:
    129
    Likes Received:
    32
    First Language:
    english
    Have you tried Holder or Kaduki style battlers as per the Symphony addons?  They do exactly what you are trying to figure out
     
  7. W0lfMan

    W0lfMan Villager Member

    Messages:
    6
    Likes Received:
    0
    First Language:
    English
    I tried holder but didnt find anything. I will try Kaduki! Thanks for the lead
     
  8. felsenstern

    felsenstern Veteran Veteran

    Messages:
    714
    Likes Received:
    260
    Location:
    Vienna
    First Language:
    German
    Primarily Uses:
    RMVXA
  9. Otaku

    Otaku Villager Member

    Messages:
    22
    Likes Received:
    0
    First Language:
    English
    I need help. ;_;

    I have the latest Luna engine, Battle Engine Symphony, and Yanfly's Engine Ace - Victory Aftermath v1.04

    At the end of a fight, my characters return to their place and disappear.
     
  10. RaZzi

    RaZzi My Peculiar Brother Veteran

    Messages:
    420
    Likes Received:
    206
    Location:
    Finland
    First Language:
    Finnish
    We need more info to help you with that. Try uploading a demo with your scripts.. althou I'm not sure if luna engine allows making such a demo because it's a script that you need to buy to use...
     
  11. nazgul

    nazgul Husband Veteran

    Messages:
    116
    Likes Received:
    39
    Location:
    Oregon
    First Language:
    english
    MAJOR PROPS to Yami Chan!!! Love this script so much. Everyone's messing with RPGMV and I am just here like omg RMVXACE so POWERFUL!

    Hi all, sorry if I missed this somewhere but I am looking all over and I simply cannot find a solution. at line 3437 of Yami BESymphony


    # alias method: apply_substitute
    #--------------------------------------------------------------------------
    alias bes_apply_substitute apply_substitute
    def apply_substitute(target, item)
    substitute = bes_apply_substitute(target, item)
    if target != substitute
    @substitute_subject = substitute
    end
    return substitute
    end


    and at line 322 it appears yami is trying to make the system visually represent the substitute action.

    # Substitute Action
    # -------------------------------------------------------------------------
    # This is the substitute action. This action will be played when a battler
    # performs substitute.
    #==========================================================================
    SUBSTITUTE_ACTION = [
    ["TELEPORT SUBSTITUTE SUBJECT", ["TARGET", "BODY", "WAIT"]],
    ] # Do not remove this.

    SUBSTITUTE_END_ACTION = [
    ["TELEPORT SUBSTITUTE SUBJECT", ["ORIGIN", "WAIT"]],




    However it does not work. I can follow logical instruction, does anyone have a fix? I am interested in if this is possible or if ace simply doesn't allow for it easily? I have a plethora of scripts but my relevant battle ones are: Yanfly Ace Battle Engine, Yami CATB, Battle Engine Symphony. 

    Also lastly can anyone here pull of the FF4 Jump without using victor scripts? Let me know what you guys think.
     
    Last edited by a moderator: Nov 5, 2015
  12. RpgN00B

    RpgN00B The OG Spookster Member

    Messages:
    11
    Likes Received:
    0
    First Language:
    English
    Edit: Error Fixed

    I do have a question about this script though, is it possible to make it so they enemy can attack while you are selecting a command?

    Thanks! Sean
     
    Last edited by a moderator: Nov 12, 2015
  13. nazgul

    nazgul Husband Veteran

    Messages:
    116
    Likes Received:
    39
    Location:
    Oregon
    First Language:
    english
    DoubleX is possibily going to release a new symphony add on soon! I am really excited about this one!!! :)
     
    Last edited by a moderator: Dec 22, 2015
  14. nazgul

    nazgul Husband Veteran

    Messages:
    116
    Likes Received:
    39
    Location:
    Oregon
    First Language:
    english
    I wanted to show you some of my progress with battle engine symphony! I love this so much! I would be so happy if Yami  added a sequence to substitute. Check it out everyone a preview from Anime Fighting Fantasy my free to play project.

    [​IMG]
     
    Last edited by a moderator: Dec 30, 2015
    XPhater likes this.
  15. hoppedongoofballs

    hoppedongoofballs Villager Member

    Messages:
    13
    Likes Received:
    6
    First Language:
    english
    can you make it so that  the XP character sprites work with this script too, PLEASE?
     
    ShinGamix likes this.
  16. Stormydove

    Stormydove Villager Member

    Messages:
    5
    Likes Received:
    0
    Location:
    Ontario, Canada
    First Language:
    English


    Interesting , me as well. Did you ever get a fix?
     
  17. Bradok

    Bradok Villager Member

    Messages:
    19
    Likes Received:
    6
    First Language:
    English
    So I know this has close ties to Yanfly so I'm assuming Battle Symphony is also free for Non-Com and Com as well? I just wanted to confirm before I stopped tinkering with my own script and started using this awesome one!
     
  18. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

    Messages:
    3,906
    Likes Received:
    448
    Location:
    Alien Ship
    First Language:
    April Fools
    Primarily Uses:
    N/A


    I think it's free. All you had to do was read the first post in topic.
     
    Last edited by a moderator: Jun 17, 2016
  19. Oxameter

    Oxameter Villager Member

    Messages:
    5
    Likes Received:
    0
    First Language:
    English
    Any way to use regular charsets for enemies, like how your charset is used in battle?


    Edit: Found the Enemy Character Set addon, but I can't seem to get it to work. I set the battler to a valid character but when I actually fight it there's nothing there.

    View attachment 56479

    View attachment 56480
     
    Last edited by a moderator: Jan 16, 2017
  20. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,802
    Likes Received:
    10,585
    First Language:
    English
    Primarily Uses:
    RMVXA
    @Oxameter your images are not showing, at least for me.
     

Share This Page