Battle Engine Symphony

Farr

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What if you create a battle sheet with their 4 directions being the same?
Something like:


Of course this is just an example, but its simple to do
 

Andar

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Possible, but not as easy as it sounds. If I remember correctly, Symphony simply takes the sprite from the actor data, which means you need to change the actor sprite for that - disabling the walking animation on regular maps.

If W0lfman uses only evented battles, that is possible by a series of change sprite commands before battle processing, and a similiar series for changing back after battle processing. By the use of call common event that can even be handled easily.

However, there is no way to do that for random battles...
 

W0lfMan

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I thought about creating a separate sprite too for battles. I know you can use the notes section for entering codes like "Battler name = MainCharBattle" in other battle systems. I wonder if this has the same allowance?
 

Andar

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no, notetags themselves have absolutely no functions - the notebox itself was originally intended for developer notes of what you want to remind yourself on.


Only if a script checks for a specific note then it can read the date and create whatever effect is intended - but that needs the script written in a way to recognize the notetag, so you can't have anything unknown to Symphony affect it.
 

Farr

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Then try messing around line 2722 of the symphony script. (It may be different because I altered a few thing in my script)

On the module Direction, try changing something around there.
 

XPhater

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Have you tried Holder or Kaduki style battlers as per the Symphony addons?  They do exactly what you are trying to figure out
 

W0lfMan

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I tried holder but didnt find anything. I will try Kaduki! Thanks for the lead
 

felsenstern

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Otaku

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I need help. ;_;

I have the latest Luna engine, Battle Engine Symphony, and Yanfly's Engine Ace - Victory Aftermath v1.04

At the end of a fight, my characters return to their place and disappear.
 

RaZzi

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I need help. ;_;

I have the latest Luna engine, Battle Engine Symphony, and Yanfly's Engine Ace - Victory Aftermath v1.04

At the end of a fight, my characters return to their place and disappear.
We need more info to help you with that. Try uploading a demo with your scripts.. althou I'm not sure if luna engine allows making such a demo because it's a script that you need to buy to use...
 

nazgul

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MAJOR PROPS to Yami Chan!!! Love this script so much. Everyone's messing with RPGMV and I am just here like omg RMVXACE so POWERFUL!

Hi all, sorry if I missed this somewhere but I am looking all over and I simply cannot find a solution. at line 3437 of Yami BESymphony


# alias method: apply_substitute
#--------------------------------------------------------------------------
alias bes_apply_substitute apply_substitute
def apply_substitute(target, item)
substitute = bes_apply_substitute(target, item)
if target != substitute
@substitute_subject = substitute
end
return substitute
end


and at line 322 it appears yami is trying to make the system visually represent the substitute action.

# Substitute Action
# -------------------------------------------------------------------------
# This is the substitute action. This action will be played when a battler
# performs substitute.
#==========================================================================
SUBSTITUTE_ACTION = [
["TELEPORT SUBSTITUTE SUBJECT", ["TARGET", "BODY", "WAIT"]],
] # Do not remove this.

SUBSTITUTE_END_ACTION = [
["TELEPORT SUBSTITUTE SUBJECT", ["ORIGIN", "WAIT"]],




However it does not work. I can follow logical instruction, does anyone have a fix? I am interested in if this is possible or if ace simply doesn't allow for it easily? I have a plethora of scripts but my relevant battle ones are: Yanfly Ace Battle Engine, Yami CATB, Battle Engine Symphony. 

Also lastly can anyone here pull of the FF4 Jump without using victor scripts? Let me know what you guys think.
 
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RpgN00B

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Edit: Error Fixed

I do have a question about this script though, is it possible to make it so they enemy can attack while you are selecting a command?

Thanks! Sean
 
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nazgul

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DoubleX is possibily going to release a new symphony add on soon! I am really excited about this one!!! :)
 
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nazgul

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I wanted to show you some of my progress with battle engine symphony! I love this so much! I would be so happy if Yami  added a sequence to substitute. Check it out everyone a preview from Anime Fighting Fantasy my free to play project.

 
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can you make it so that  the XP character sprites work with this script too, PLEASE?
 

Stormydove

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I'm having this odd problem...  When I use this along with the default Luna Engine base (no other scripts), it does this weird thing at the end of a battle where the player sprites vanish behind the top half of the battle background. Anyone have a similar issue or know how to fix it?


Interesting , me as well. Did you ever get a fix?
 

Bradok

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So I know this has close ties to Yanfly so I'm assuming Battle Symphony is also free for Non-Com and Com as well? I just wanted to confirm before I stopped tinkering with my own script and started using this awesome one!
 

ShinGamix

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Battle Engine Symphony





Credit
Yami
Yanfly (for his ideas from Melody)
Nessiah & EvilEagles (some other ideas)
Many testing guys

Note
- The original language is Melody Language from Yanfly Engine Melody. Be sure to credit him in your games if You use this Battle System.
- All Add-on can be found in Github Repository.
- This battle system follows MIT License. tl;dr: It's free.


I think it's free. All you had to do was read the first post in topic.
 
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Oxameter

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Any way to use regular charsets for enemies, like how your charset is used in battle?


Edit: Found the Enemy Character Set addon, but I can't seem to get it to work. I set the battler to a valid character but when I actually fight it there's nothing there.

View attachment 56479

View attachment 56480
 
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Kes

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@Oxameter your images are not showing, at least for me.
 

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