- Joined
- Oct 22, 2013
- Messages
- 34
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- First Language
- Italian
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Hello there guys.
I am having a bit of a problem right now...
What I am trying to do is to apply a certain status effect to an actor... When this happens, I want the enemy battler to change to match what is happening to the actor (example, he's been grabbed by the neck and so I want the enemy to change with a new image that would make him look like that).
So far I used a battle event like this:
When end of the turn -> Conditional Branch -> If actor X is in state A, then enemy Y transforms.
My problem is... If I use the transformation setting, I will have to create many copies of the same enemy in order to make it use the exact same kind of attack pattern and as well, once transformed, I have no idea how to revert it back in case the altered status gets removed, it just won't work.
Anybody can help me?
I am having a bit of a problem right now...
What I am trying to do is to apply a certain status effect to an actor... When this happens, I want the enemy battler to change to match what is happening to the actor (example, he's been grabbed by the neck and so I want the enemy to change with a new image that would make him look like that).
So far I used a battle event like this:
When end of the turn -> Conditional Branch -> If actor X is in state A, then enemy Y transforms.
My problem is... If I use the transformation setting, I will have to create many copies of the same enemy in order to make it use the exact same kind of attack pattern and as well, once transformed, I have no idea how to revert it back in case the altered status gets removed, it just won't work.
Anybody can help me?
