Battle event - Change enemy battler with status

LuciferSynd

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Hello there guys.

I am having a bit of a problem right now...

What I am trying to do is to apply a certain status effect to an actor... When this happens, I want the enemy battler to change to match what is happening to the actor (example, he's been grabbed by the neck and so I want the enemy to change with a new image that would make him look like that).

So far I used a battle event like this:

When end of the turn -> Conditional Branch -> If actor X is in state A, then enemy Y transforms.

My problem is... If I use the transformation setting, I will have to create many copies of the same enemy in order to make it use the exact same kind of attack pattern and as well, once transformed, I have no idea how to revert it back in case the altered status gets removed, it just won't work.

Anybody can help me?
 

Berylstone

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Hello there guys.

I am having a bit of a problem right now...

What I am trying to do is to apply a certain status effect to an actor... When this happens, I want the enemy battler to change to match what is happening to the actor (example, he's been grabbed by the neck and so I want the enemy to change with a new image that would make him look like that).

So far I used a battle event like this:

When end of the turn -> Conditional Branch -> If actor X is in state A, then enemy Y transforms.

My problem is... If I use the transformation setting, I will have to create many copies of the same enemy in order to make it use the exact same kind of attack pattern and as well, once transformed, I have no idea how to revert it back in case the altered status gets removed, it just won't work.

Anybody can help me?
What you might want to try doing is leaving the enemy battler's graphic blank and just show pictures in its place instead.  That way you can easily display different graphics accordingly based on different states.
 
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LuciferSynd

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What you might want to try doing is leaving the enemy battler's graphic blank and just show pictures in its place instead.  That way you can easily display different graphics accordingly based on different states.
Could that be happening even if I was using a whole lot of "Common Events" during battle in order to show some "cutcene style" pictures for each attack?
 

Berylstone

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Could that be happening even if I was using a whole lot of "Common Events" during battle in order to show some "cutcene style" pictures for each attack?
I'm not sure what you mean.

You can show multiple pictures during a battle event though if that's what you are asking.  Just make sure you give them a different number else they will be replaced when a new picture of the same number is shown.
 

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