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- Jul 19, 2013
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The situation is that I am trying to get an enemy to "wind up" for 4 turns, then, if the party isn't guarding, kill them.
I'm doing this by using an enemy with no attacks, then in the battle event, starting a variable that counts each turn. On turns 1-3 I display a message, then if they aren't guarding on turn 4, I want them all to die, otherwise survive. There are other minor details to this fight but here is where it gets stuck:
No matter what I do, I cannot get the game to recognize that my actors are guarding.
My non-working version is set up in 2 battle event pages,
1 (set to Turn)
-Variable counts to 4 on turn ends, when it hits 4 activates page 2 via a switch
2 (set to Moment)
-switches for each party member turn on, call them "not guarding" switches
-conditionals for each party member checking state 'guard' run
-that conditional will turn off the "not guarding" switch for actors with state 'guard', else nothing
-switch activates to "fire" the killing spell
-conditional check for each "not guarding switch"
-add state 'death' to any actors that are still on
This doesn't work at all, and neither does anything else I've tried. No matter what I do (been fiddling with this event for about ~4 hours) I cannot get the conditionals that check for the guard state to work. Every time, the characters guard, then the guard fades, then the last part triggers and they die, like it's ignoring where I turned off the switches.
I tried downloading Tsukihime Custom Event Variables to track skill usage, but could not get it to work at all. It just didn't store anything in the variables under any circumstance.
Any help or insight into how to track skill usage would be greatly appreciated, thank you.
I'm doing this by using an enemy with no attacks, then in the battle event, starting a variable that counts each turn. On turns 1-3 I display a message, then if they aren't guarding on turn 4, I want them all to die, otherwise survive. There are other minor details to this fight but here is where it gets stuck:
No matter what I do, I cannot get the game to recognize that my actors are guarding.
My non-working version is set up in 2 battle event pages,
1 (set to Turn)
-Variable counts to 4 on turn ends, when it hits 4 activates page 2 via a switch
2 (set to Moment)
-switches for each party member turn on, call them "not guarding" switches
-conditionals for each party member checking state 'guard' run
-that conditional will turn off the "not guarding" switch for actors with state 'guard', else nothing
-switch activates to "fire" the killing spell
-conditional check for each "not guarding switch"
-add state 'death' to any actors that are still on
This doesn't work at all, and neither does anything else I've tried. No matter what I do (been fiddling with this event for about ~4 hours) I cannot get the conditionals that check for the guard state to work. Every time, the characters guard, then the guard fades, then the last part triggers and they die, like it's ignoring where I turned off the switches.
I tried downloading Tsukihime Custom Event Variables to track skill usage, but could not get it to work at all. It just didn't store anything in the variables under any circumstance.
Any help or insight into how to track skill usage would be greatly appreciated, thank you.



