Battle Event - Length of turn for limit break

ViviCJ

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Hi there!


So I am trying to create a limit break system using TP on RPG MAKER MV,


However,


Whilst using Yanfly's ATB/CTB plugin, my battle event can't seem to tell when it is the end of Actor 1's turn... Let me explain:


When Actor 1's TP is = to 100, his attack command is hidden and replaced by 'Trance.' But in many cases, this does not happen on Actor 1's next turn BUT until Actor 1's turn after that.


This tells me the coding is working BUT the battle event isn't correctly identifying when it's Actor 1's next go...


I have the battle event to 'turn' so it checks on each turn.


Any help would be hugely appreciated!

printscreen.jpg
 

Andar

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.


Tech-support is for getting the editors to run.


Please give a link to the website where the plugin is from, so we can check it.


That said, most probably the cause is due to the fact that ATB/CTB system simply have no turns and often disable turn count completely.


Sometimes they have a configuration option to simulate turns by setting a time sequence - but from your description that is not what you want.


You call it "Actor 1's turn", but I assume what you really want is when actor 1's action is either finished or ready - that is different for different actors and one reason why there are no turns (as in every actor has the same number of actions in the fixed turn) in a ATB/CTB, where actors take different times for different actions.


Check your plugin properties if there is a way to simulate a turn, and if there is set it to a time you're comfortable with and try again.
 

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