Battle Events Help

iKiWY

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Hi,

so I started doing some battles, the only thing is that I want the enemy to dissapear from the map after I defeat them, so I can move on.

help?
 

Andar

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If you're using evented battles, then you need to use two event pages.


First page battle processing, and if won you control self-switch A ON


Second page no sprite, no commands, only condition self-witch A as ON.
 

Cadh20000

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I don't know much about the ABS systems like you were asking about earlier, but if you are doing the default battle system with battles begun by on-map events simply put a self-switch in the victory branch of the Battle Process and a second (blank) event page with that self-switch as its condition. Unless you want enemies to respawn when the map is left and and returned to, in which case you need to use a regular switch instead of a self-switch and have the transfer event for leaving the map turn that switch off.
 

iKiWY

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If you're using evented battles, then you need to use two event pages.

First page battle processing, and if won you control self-switch A ON

Second page no sprite, no commands, only condition self-witch A as ON.
Cant find where to put that self-switch
 

Cadh20000

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To set the switch go to the "Contents:" list in the event, double click to access the "Event Commands" list. On the first tab under the "Game Progression" heading is a button labeled "Control Self Switch...".

To make it a condition, the "Conditions" are on the left, directly under the event's page numbers.
 

Tibletoad

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The way i do it, is that after the battle has been won  the event erases it self  untill the map is reloaded. ill screen shot it for you .

 

Cadh20000

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@ Tibletoad

I thought of suggesting that method, but doesn't it cause the event to also reload if you save and quit on a map then come back later? I mean, the map would be reloaded when the game was started back up, wouldn't it?
 

Tibletoad

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@ Tibletoad

I thought of suggesting that method, but doesn't it cause the event to also reload if you save and quit on a map then come back later? I mean, the map would be reloaded when the game was started back up, wouldn't it?
I had to play test it , but the answer is no. I have in the start a battle   that also has the same  erase event command , after it i saved quit to the title and continued  (loaded) the save and the battle was still gone  from the map. SO the only way for the battle event to come back  is to leave the map entirely and come back
 

Tibletoad

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I must take that back. If you save and close the game then the event will return  indeed .I need to see if what the Mod and you said will work in my game but so far i would sugest Kiwi to go with your option .

I will try it my self tommorow.
 

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