Battle Formation (ver. 1.7)

tale

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MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7)

Creator name: Mokusei Penguin

Overview
Create battle formation such as back attack and side attack.

Enemy Troop Command:
<Preemptive> # Preemptive strike
<Surprise> # Surprise attack
<Invert> # Flip horizontal
<Same> # Enemy backwards
<Back> # Facing backwards
<Side> # Ally side attack
<Pincer> # Attack an enemy

Note: for battle formation to work, put the command inside troops name.
Example- Bat*2 Pincer
It's also possible to use another command together. Ex- Bat*2 Pincer Invert



For Item / Skills Note box:
<narrow> # Area of target range

Preview

Invert


Same


Back


Side


Pincer

Formation details

- Invert
Allies are on the left and enemies are on the right. Enemy's position is mirrored about the screen center.
- Side
Allies are placed with the enemy in between. The arrangement is the first and third actors of the party on the right, the second and fourth actors will be on the left.
- Pincer
Allies are placed at the center of the screen. Odd numbered actors of the party turn to the left, and the even-numbered actors turn to the right. Enemy on the left side of the screen from the center to the right, and another enemy appear on the right side to the left. You can not escape unless you destroy either the left and right enemies. Escape by item/ skill can be set by the plugin parameter [].

For more information- please check plugin details

Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/qn3hqbx06lqdm0h/MPP_SpecialFormBattle.js?dl=1

Source
http://woodpenguin.web.fc2.com/MV_Plugin/SpecialFormBattle.html

Edit: Changelog

2020/01/21 (ver. 1.7)
Corrected wrong direction of characters facing when using YEP_X_AnimatedSVEnemies.js, should work regardless of plugin order.

2020/01/16 (ver. 1.6)
Added support for YEP_X_AnimatedSVEnemies.js



Note: Battle Engine Core was from itch.io page

2020/01/05 (ver. 1.5)
First shared here on RMW
 

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AcousticJamm

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Hey, I found a way to reverse sprites! I won't reveal this secret, but if you have any SV sprites you need reversed, just notify me. (This is just so the creator won't have to try compatibility with plugins like Yep_X_AnimatedSVEnemies)
 
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tale

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@AcousticJamm Mokusei Penguin recently added support for YEP_X_AnimatedSVEnemies.js on ver. 1.6
 
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AcousticJamm

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@AcousticJamm Mokusei Penguin recently added support for YEP_X_AnimatedSVEnemies.js on ver. 1.6
Okay, but I can't get that to work. I'm listing this as an alternate in case others have the same problem.
 

tale

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@AcousticJamm I can't confirm whether it's only YEP_X_AnimatedSVEnemies.js that's not working with this plugin or perhaps caused by other plugins conflicting.

Hey, I found a way to reverse sprites! I won't reveal this secret, but if you have any SV sprites you need reversed, just notify me. (This is just so the creator won't have to try compatibility with plugins like Yep_X_AnimatedSVEnemies)
If it's a default method (other than using paint program) without plugins, it would be nice to share that knowledge publicly. Not everyone wants to create a forum account to ask someone for the solution unless it's important to them. Or required to download file attachment with an account.

Someone added a feature in Yep_X_AnimatedSVEnemies where you can add notes <Mirror> or <No Mirror> to force mirroring or not mirroring. https://forums.rpgmakerweb.com/index.php?threads/flipping-sv-static-battlers-with-yanfly-animated-battlers-plugin.81339/#post-975059
 
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AcousticJamm

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If it's a default method (other than using paint program) without plugins, it would be nice to share that knowledge publicly. Not everyone wants to create a forum account to ask someone for the solution unless it's important to them. Or required to download file attachment with an account.
It does require a plugin to the program, and it's not exactly free.

Someone added a feature in Yep_X_AnimatedSVEnemies where you can add notes <Mirror> or <No Mirror> to force mirroring or not mirroring. https://forums.rpgmakerweb.com/index.php?threads/flipping-sv-static-battlers-with-yanfly-animated-battlers-plugin.81339/#post-975059
I'll still supply the alternative in the case of it not working, which is rare but still possible. Loppy even mentioned it not working.
 

tale

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I'm just confirming that Battle Formation does work with Yep_X_AnimatedSVEnemies.

Before


After


Plugin order


Note: Battle Engine Core was from itch.io page

Setup


Yep_X_AnimatedSVEnemies edit that's in attachment doesn't seem to work in the latest build, not sure if it works for older version.
 

tale

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Mokusei Penguin did another update (ver. 1.7)
Corrected wrong direction of characters facing when using YEP_X_AnimatedSVEnemies.js, should work regardless of plugin order.
 

Mkingdom

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I'm using your plugin with yanfly's row formation plugin. When I setup a pincer attack and then attempt to change row formation my characters go back to the original default position. Is there a way you can fix this? I updated to your latest version and the pincer command isn't even working now.
 

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Mkingdom

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I'm using your plugin with yanfly's row formation plugin. When I setup a pincer attack and then attempt to change row formation my characters go back to the original default position. Is there a way you can fix this? I updated to your latest version and the pincer command isn't even working now.
I fixed this by disabling row formation with a plugin command as soon as the battle started. Battle formations works fine with version 1.5 so I just went back to previous version.
 
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