I'm using VX Ace. I'm not sure what the formulas are set to start as on any of the other engines, I imagine they aren't too different. My main question is, why are the battle formulas set that way? It's like, the attack stat multiplied minus the defense stat, multiplied. Why isn't it just a flat attack versus defense formula? I would like to get a better understanding of why the formula is like this before I get too far into all of the combat. I know in Pokemon there is one formula that almost every attack can be plugged into. I'm not sure how formulas work in other games. But... why? I'm not saying it's bad, I just don't understand the reasoning. What am I not getting?