TheFe91

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Hi everybody!

I have a scripted battle in my game with a Troop of 5 enemies, 4 "side enemies" and a Boss Enemy.

What I wanted to do was to make the Boss invulnerable if the user doesn't kill the other enemies BEFORE the boss itself.
So I create the boss with the "immortality" state on and then i do those scripts:

upload_2017-10-12_18-1-27.png
upload_2017-10-12_18-1-49.png

My RMMV is in Italian language: "Fine del Turno" is "End of Turn", FYI.

With this script at every turn I check if there is only 1 enemy alive: if it is then it must be the Boss, and so I remove the invulnerability; otherwise I recharge my boss HP and display a message of the boss itself: and here comes the problem: if I display a message, the game after the message has been displayed correctly freezes and I can't do anything. But the script is correct, because in console I see all my debug messages, so the script is working fine...

Any suggestion?

Thanks in advice!
 

TheFe91

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OK, I know this doesn't make sense, but I tried to put the screen 3 script in a "else" bracket in screen 2...AND IT WORKS!!!
Really don't know why, but if someone could explain I'll be very happy!

Thank you
 

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