RPG Maker Forums

Summary:

Whenever you attack a gauge pops up with a cursor hovering over sections of the gauge. 

Player presses Z and depending on timing the attack will miss, hit, or critical.

If the player fails to press Z, the attack misses and their turn is skipped.

Skills will call the gauge as well. The gauge won't always have the same sections.

Some skills may have large miss sections and small hit sections, etc.

Also, some skills/states will slow down/speed up the cursor. eg.

Top-right hand corner for the gauge. Aligning up and down like the paint example.

Not to sure on size at the moment. :L Not too huge but big enough to where the sections can be easily distinguished.

The gauge will always be green, yellow, and red (unless someone can do the optional idea I posted). 

The gauge should be 15% green (critical/bonus dmg) on top, 70% yellow (normal attack/skill), 15% red (miss/fail).

I was thinking some skills, such as heals and buffs, shouldn't have the gauge. 

However, having the gauge could prove useful. Such as stronger heals or increased buff duration, etc.

Compatibility with Yanfly's scripts highly preferred!
Optional ideas:

Agility affects cursor speed. Higher agility = slower cursor speed for more accurate hits, etc.

States, such as confusion, will make the gauge different colors, swap the sections around, etc.
****ty picture example.

Similar to Yanfly's Active Battle Advantage script except it is in battle.

If need be, I will pay for this script. c:

Latest Threads

Latest Posts

Latest Profile Posts

On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
Revolutionizing the JRPG Industry: Knocking on Doors.

Take that, murderhobos.
Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.

Forum statistics

Threads
106,054
Messages
1,018,580
Members
137,843
Latest member
Betwixt000
Top